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Goblin Invasion

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Date Posted: Sat Aug/25/12 at 5:03 pm

XxMeizterxX
Posts: 112
Joined: 01-Nov-11

Having Siege-gang on play,
with both legenday comming, you sure got to have more than enough goblin

Krenko, Mob Boss 2RR (Not in directory yet)
Legendary Creature - Goblin[2013]
Tap: put X 1/1 goblin inton play where X is the number of goblin you control. 3/3
Date Posted: Sat Aug/25/12 at 11:03pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Put the aunties in there and you've got a nasty goblin invasion. Mad Auntie for regen and +1/+1 for your goblins, Knucklebone Witch for when the goblins die, Wort, Boggart Auntie for goblin recycling during your upkeep after they die. Case and point; Mogg War Marshal costs 1R to cast, and another 1R during your upkeep after you cast it. Screw the echo, I just want the golbin tokens. During your upkeep, UNLESS STATED OTHERWISE, you choose what happens during it. In the beginning of your upkeep, neglect the echo, war marshall dies. You get the 1/1 goblin for hard cast, and when it leaves play. Next use Wort to take the war marshall from your graveyard and cast it again. Another 1/1 goblin. If you have Mad Auntie in play, it's a 2/2 goblin. Since you're running red, use Goblin King, making your tokens at least 3/3 with mountainwalk. Think about the older cards. They are powerful.