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Furnace of War

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Read rules for Fury of the Horde
You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

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World at WarEnlarge

World at War

{3}{R}{R}

Sorcery

Rise of the Eldrazi

Read rules for World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Date Posted: Fri Aug/17/12 at 4:59 pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

I know this is just synergy but this is extremely powerful synergy. I can to do this in my EDH deck. Play World at War or Fury of the Horde while you have out Furnace of Rath and a Dragon that can swing (Volcanic Dragon helps with this) other cards that work with this are Shiv\'s Embrace and Claws of Valukut.
Date Posted: Sun Aug/26/12 at 10:22am

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

This didn't get any comments so I'm dredging it up so it will. Good or bad I want input.
Date Posted: Sun Aug/26/12 at 10:47am

Boyachi
Posts: 1553
Joined: 02-Nov-11

Firewing Phoenix is cost 4 for a flying 4/2 that you can pull from the graveyard to your hand if need be. If you drop the Furnace first and the Firewing afterwards, you can set off your combo on your sixth turn instead of your seventh (Volcanic Dragon may have haste, but it still costs six, meaning you'd have to have eleven mana the turn you brought it into play).
Date Posted: Sun Aug/26/12 at 11:22am

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Nah cause my EDH deck has a certain tempo to it. Pretty much drop Furnace T4, drop Volcanic dragon turn 6 and attack with it for 8 cause of Furnace then play Fury of the Horde and attack for 8 more. And that's considering that I don't have any other creatures to attack with.
Date Posted: Sun Aug/26/12 at 11:42am

gericault5
Posts: 2788
Joined: 13-Oct-09

Since your looking at having the furance out for at least a turn before you go gratuitous violence might be worth the 1 extra mana. Exalted and battlecry play well with the double attack phases
Also thundermaw hellkite is the dragon to use
Date Posted: Sun Aug/26/12 at 12:11pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Dragon Hatchling and Furnace Whelp from M13 help too as well as Shiv's Embrace.
Date Posted: Sun Aug/26/12 at 12:16pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Furance works for your tempo, How about this
T1 cathedrial of war
T2 mountain signal pest
T3 mountain goblin war driver
T4 mountain furance (hope you live)
T5 mountain hellkite, blockers tap attack +3/+1 to dragon hit for 16, play horde, attack another +3/+1 to dragon (now its 11/7) hit for 22.
So 38 turn 5, seems alittle better then 16 turn 6
Humm i might need to build a 60 card outta this

True they work but not that well if they get chumped

Edit: just realized my math is screwed up because the exalted and battlecry play well with additional attacks but not each other. Either way its still alot more then 16. Actually take out the cathdril and it will be 32 damage

[Edited by gericault5 on 26/Aug/12 at 12:50PM]
Date Posted: Sun Aug/26/12 at 1:18pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

They'll have to be able to chump flyers.
Date Posted: Sun Aug/26/12 at 1:35pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Not that hard especially by turn 6, not to mention the longer it takes you to win the more your opponents can find a solution or use the furance them selves.
Date Posted: Sun Aug/26/12 at 2:08pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

I have Mind's Eye and Seer's Sundial for draw. Plus I have my General Ashling the Pilgrim for early game.
Date Posted: Sun Aug/26/12 at 6:51pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Plus I have Grinning Ignus,Pyretic Ritual, Seething Song and Geosurge for ramp and Cloud Key for my creatures.
Date Posted: Sun Aug/26/12 at 7:00pm

tinkerbell
Posts: 14
Joined: 04-Apr-11

What about Gratuitous Violence added to the mix? Double your double?
Date Posted: Sun Aug/26/12 at 7:11pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

That'll work. I also have Akki Drillmaster to give my creatures haste.