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jabbed in the head

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Myr BattlesphereEnlarge

Myr Battlesphere

{7}

Artifact Creature — Myr Construct

Scars of Mirrodin

Read rules for Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

4/7

Full card details & printings ›

Date Posted: Sun Jul/29/12 at 9:03 pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Wouldn't it be fun to have 2 going at the same time?
Date Posted: Mon Jul/30/12 at 7:54am

Squillis
Posts: 424
Joined: 20-Nov-08

Better yet, Battlesphere attacks and the trigger goes on the stack.  Use Master Transmuter's ability returning the Battlesphere to your hand as a part of the cost in response to the trigger.  Transmuter's ability resolves and puts the Battlesphere back out and you get a trigger for more myr.  Now with 8+ Myr and your untapped Battlesphere, tap all the myr you control to deal 9 direct damage to your opponent.  You can leave back any number of Myr untapped to block with, but the potential direct damage is nice because you don't need to worry about Deathtouch blockers.
Date Posted: Tue Jul/31/12 at 9:03pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Not a bad idea. Way to make a nasty Esper deck even worse. Thanks.