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Mill + life loss + life gain

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Bloodchief AscensionEnlarge

Bloodchief Ascension

{B}

Enchantment

Zendikar

Read rules for Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Full card details & printings ›

Read rules for Quest for Ancient Secrets
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Target player shuffles their graveyard into their library.

Full card details & printings ›

Date Posted: Thu Apr/01/10 at 1:44 am

TigerEyeFG
Posts: 24
Joined: 18-Mar-10

Put ascension and quest in play. Once they are full use quest to shuffle an opponents graveyard back into their library and then traumatize them. Gain two life for each card and they lose two. Rinse and repeat.
Cards also go nicely with megrim, mind rot, the rack, and Quest for the nihil stone. Just an afterthought.
Oh and for all those whining about reposts. I can't check all previous posts. So if you've seen it before just click the little back arrow and move on with your life.