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Combo Name: Two Exiles with Oblivion Ring Submitted By: Jesscrazy
Card Name
Type
Cost
P/T
Editions (ordered by release)

Aether Vial
Artifact 1 Darksteel, Uncommon

Flickerwisp
Creature - Elemental 1WW 3 / 1 Eventide, Uncommon

Oblivion Ring
Enchantment 2W Lorwyn, Common
Estimated Combo Cost: $6.08
Date Posted: Tue Jun/05/12 at 12:02 pm

Jesscrazy
Posts: 70
Joined: 30-Mar-11

I don't know if this is already on here, but it's awesome anyway.  Here's what you do:

Play Oblivion Ring targeting an opponent's permanent.

In response to your own o-ring's first ability, vial in flickerwisp, bouncing the o-ring (so the stack is now flickerwisp's bounce on top of o-ring)

The O-ring will leave play, causing it's "leave the battlefield" ability to trigger, but since nothing has been exiled with it yet, nothing will be returned to the battlefield.

Then the O-ring's first ability will resolve, exiling the original target permanently.

Then at the end of the turn, Oblivion Ring will return to the battlefield, so you can snag something else.

Cool, eh?

 
Date Posted: Wed Jun/06/12 at 6:00pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

I hate that this stuff works.
Date Posted: Wed Jun/06/12 at 6:06pm

SirZapdos
Posts: 329
Joined: 21-Jun-11

Good combo. You can get similar results with Kor Skyfisher or Emancipation Angel and Vedalken Orrery. I like yours though in that the O-Ring comes back right away, so you can take out two creatures.
Date Posted: Fri Jun/08/12 at 2:56pm

Draco_lich
Posts: 1073
Joined: 07-May-10

dont think this works with o-ring though, as when the o-ring leaves play the permanent comes back

however... if you used something to turn the o-ring to a creature and put followed footsteps, then the fun begins *,..,*
Date Posted: Fri Jun/08/12 at 4:56pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Darth, rules like this are what make Magic fun.



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