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Combo Name: Rebirth, Redeath Submitted By: spiderman1100
Card Name
Type
Cost
P/T
Editions (ordered by release)

Donate
Sorcery 2U Urza's Destiny, Rare

Rebirth
Sorcery 3GGG 4th Edition, Rare

Transcendence
Enchantment 3WWW Torment, Rare
Estimated Combo Cost: $5.29
Date Posted: Sat May/26/12 at 11:42 am

spiderman1100
Posts: 354
Joined: 19-Apr-12

Make sure you have less than 20 life when you play this.

Cast Rebirth, hope they gain 20 life. Play Transcendence, then Donate. Give them Transcendence, they lose.

Play in a non-damage deck so when you cast Rebirth it doesn't really matter unless they lower their life. If they do need it, you win! (and take the ante.)
Date Posted: Sat May/26/12 at 12:17pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

This is nice.
Date Posted: Sat May/26/12 at 3:09pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Hmm . . . if only you could flash Rebirth, and control your opponents turn, then you could force it.
Date Posted: Sat May/26/12 at 5:38pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

There's Snapcaster Mage.
Date Posted: Sat May/26/12 at 5:53pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

By flash I meant play as an instant, not flashback.
Date Posted: Sat May/26/12 at 10:44pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

Yeah the problem here, is that you make the decision first I believe as the active player (since it's a sorcery, I think it's safe to assume you'll be playing it on your turn). So when you choose not to be healed, I think most people will think something is up and choose not be healed either. Also, you'd have to be playing for ante, which most people don't do. You should switch rebirth out for Beacon of Imortality, that also removes a color from this combo.



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