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Combo Name: Reflecting upon charity Submitted By: Squillis
Card Name
Type
Cost
P/T
Editions (ordered by release)

Donate
Sorcery 2U Urza's Destiny, Rare

Phyrexian Dreadnought
Artifact Creature 1 12/12 Mirage, Rare

Island
Land Urza's Saga, Common
Estimated Combo Cost: $20.92
Date Posted: Tue May/08/12 at 12:18 pm

Squillis
Posts: 424
Joined: 20-Nov-08

With Dreadnought on the board, cast Infinite Reflection on it.  Then cast Donate on the Reflection to give it to your opponent.  Now, because they control the enchantment, whenever a creature enters it enters as a copy of the Dreadnought so they need to sac creatures with a total power of 12.  It's a hard setup to recover from without removing the creature or enchantment.
Date Posted: Tue May/08/12 at 12:23pm

Squillis
Posts: 424
Joined: 20-Nov-08

Fixed the Popout for Infinite Reflection
Date Posted: Tue May/08/12 at 11:47pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

Claustrophobia on their original dreadnought with a diplomatic immunity after that.

OR

Ensaring bridge.
Date Posted: Wed May/09/12 at 7:29am

Squillis
Posts: 424
Joined: 20-Nov-08

The original dreadnought is yours not theirs.  That way they can't get rid of it by playing another creature and saccing the first dreadnought (the one with the enchantment) to the trigger from that creature.  The only thing of yours that is controlled by them is the enchantment.  Think of it like them playing the enchantment on your creature, but your dropping the enchantment on your creature and giving it to them.
Date Posted: Wed May/09/12 at 7:56am

Manshoon
Posts: 23
Joined: 17-Mar-12

The problem here is getting the Dreadnought into play. If your
combo starts with him in play, that means you've already sacrificed
creatures with total power of 12 of greater. This is very risky because you have given up a lot to get him into play and then you still need to cast infinite reflection and donate. A good opponent would be holding a removal card, doomblade or something and kill your dreadnought in response to you casting infinite reflection. Then you are left with nothing and you've lost a lot.

Even if you pull this off and donate the infinite reflection to your opponent. All he has to do is not cast more creatures, then he doesn't have to sac anything. He may not even need anymore creatures in play because it has most likely taken you many turns to to play the Dreadnought, and get the Infinite Reflection and Donate in your hand and cast them too. I'm sorry but this one is high risk and low reward, I'd never do it.



[Edited by Manshoon on 9/May/12 at 7:59AM]
Date Posted: Wed May/09/12 at 3:16pm

Squillis
Posts: 424
Joined: 20-Nov-08

I understand the High unplayability of this combo, but like all similar combos, I post it just to inspire others.  Someone may see this and think to themselves "Wait a minute, If you use those cards in this way instead" or "Hey, that card would work Great with <X> card".  It's pretty much casual bait as is, casual bait with the not-so-cheap Dreadnought... okay, maybe not so casual either ;)
Date Posted: Wed May/09/12 at 8:12pm

gericault5
Posts: 2788
Joined: 13-Oct-09

I for one like this idea, since your in blue you can add a stifle or trickbind and get the dreadnought out turn 2 -3.  Just need a way to accelerate the enchantment maybe add green for the mana
Date Posted: Wed May/09/12 at 9:25pm

Turbine
Posts: 10194
Joined: 26-Oct-09

It's the concept that is more important than the combo itself! This is a decent combo, but I'm sure that it would have bigger implications for someone.



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