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Fighting...without fighting.

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Sorin MarkovEnlarge

Sorin Markov

{3}{B}{B}{B}

Legendary Planeswalker — Sorin

Zendikar

Read rules for Sorin Markov
+2: Sorin Markov deals 2 damage to any target and you gain 2 life. −3: Target opponent's life total becomes 10. −7: You control target player during that player's next turn.

Loyalty: 4

Full card details & printings ›

Date Posted: Tue May/08/12 at 8:34 am

Manshoon
Posts: 23
Joined: 17-Mar-12

Play wound reflection. Then Play Sorin. Choose an opponent that has 20 or more life. Activate Sorin's ability that makes that opponents life total 10. End your turn. Wound reflection resolves and that opponent loses life again equal to what they lost when Sorin's ability went off. They are now dead.
Date Posted: Tue May/08/12 at 9:12am

Boyachi
Posts: 1553
Joined: 02-Nov-11

That would do it. The main challenge is making sure that they have that much life. White-black shouldn't have much trouble pulling off such a feat.
Date Posted: Tue May/08/12 at 2:32pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

Why not just not attack until then? Or get there early with dark ritual of something?
Date Posted: Wed May/09/12 at 7:34am

Manshoon
Posts: 23
Joined: 17-Mar-12

Well sure you can speed up any combo that requires swamps with Dark Ritual, but you don't need it. Obviously, if they don't have 20 life this combo will not kill them. You could always add a card that gives them life in order to take it away again.

You can attack if you want to during the turn with whatever you have. I prefer not to though, because if the combo will kill them anyways there's no reason to attack. Also, you never know if they'll have a destroy target enchantment card in their hand and play it on Wound Reflection in response to you ending your turn. Better safe then sorry I always say.