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Balancing a Gargadon

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Restore BalanceEnlarge

Restore Balance

Sorcery

Time Spiral

Read rules for Restore Balance
Suspend 6—{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

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Ardent PleaEnlarge

Ardent Plea

{1}{W}{U}

Enchantment

Alara Reborn

Read rules for Ardent Plea
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

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Date Posted: Fri Apr/27/12 at 11:17 am

Squillis
Posts: 424
Joined: 20-Nov-08

T1: Land, Suspend the Gargadon
T2: Land, Suspend another Gargadon if you have it, otherwise do nothing
T3: Land, Cast Crucible of Worlds
T4: Land, Cast Ardent Plea, Cascade into Restore Balance (only under 3 cmc in deck), respond to Restore Balance being cast by saccing all of your permanents to the Gargadon, Restore Balance resolves making the opponent sac everything except planeswalkers, artifacts, and enchantments
T5: Land, sac the land to the Gargadon, and swing with the Gargadon.

It's not the fastest build, but it really hits a zoo deck hard and easily gets around Gaddock Teeg.
Date Posted: Fri Apr/27/12 at 12:28pm

Draco_lich
Posts: 1073
Joined: 07-May-10

what you do... is sac enough permanents to leave 1 suspend counter on the gargadon, then turn all permanents into enchantments, then destroy all enchantments, so that in your next turn, there is nothing... not even enchantments left for anyone to respond to the gargadon (sea of doom or other cards like it could wreck your play otherwise)

oh yea... make sure to use the card called Silence, so they cant counter anything