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Greater Ordeal of the Bitter Gargadon

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Bitter OrdealEnlarge

Bitter Ordeal

{2}{B}

Sorcery

Future Sight

Read rules for Bitter Ordeal
Search target player's library for a card and exile it. Then that player shuffles. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

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Date Posted: Fri Apr/27/12 at 10:56 am

Squillis
Posts: 424
Joined: 20-Nov-08

In a Jund Zoo deck in extended run both Greater Gargadon and Bitter Ordeal.  Suspend the Gargadon.  When you have enough permanents to cast the Gargadon from Exile, do so during your turn (after combat of course ;)).  Float the mana for the Bitter Ordeal before saccing the lands, then cast the ordeal and maybe a Rite of Replication or two.  If you sacced 9 permanents you will get to exile 9 cards from their deck for each instance of Bitter Ordeal that resolves as well as getting a Gargadon out of it.  Don't forget that if you have more than 9 permananents out you can keep saccing them in response to the trigger that lets you cast the gargadon from Suspend giving you a bigger Bitter Ordeal.

I see this running in a modern deck like kinda like below:
4x Greater Gargadon
3x Bitter Ordeal
4x Tarmogoyf (loves the stuff Gargadon puts in the graveyard)
4x Sprouting Thrinax (gets 4 counters off Gargadon and ups Gravestorm that much)
4x Goblin Guide
2x Mitotic Slime (gets 5 counters off Gargadon and ups Gravestorm that much)
2x Baloth Cage Trap
1x Genesis Wave
4x Dryad Arbor
2x Summoning Trap
2x Damnation
4x Birds of Paradise
Not a full list, but just what I felt like coming up with.

Done right, you should be able to remove all substantial threats from your opponents library before long (ie. turn 4-5)