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Mycosynth LatticeEnlarge

Mycosynth Lattice

{6}

Artifact

Darksteel

Read rules for Mycosynth Lattice
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.

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Knowledge PoolEnlarge

Knowledge Pool

{6}

Artifact

Mirrodin Besieged

Read rules for Knowledge Pool
Imprint — When this artifact enters, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.

Full card details & printings ›

Date Posted: Mon Apr/16/12 at 1:17 pm

Squillis
Posts: 424
Joined: 20-Nov-08

With Mycosynth Lattice, Null Rod, Knowledge Pool, Yixlid Jailer and Blazing Archon on the field, drop Arcane Laboratory.  Now whenever a player tries and cast a spell it get's exiled by Knowledge Pool.  When the trigger from the pool makes them try and cast a spell they won't be able to because they've already cast the only one the Laboratory lets them. 

With Null Rod and Mycosynth Lattice on the board none of the permanents out can activate any abilities. 

Blazing Archon makes it so you can't be killed by the creatures already out.

Yixlid Jailer prevents graveyard tricks like using cards with Flashback and Unearth, as the Knowledge Pool exiles cards cast from your Hand.

You can now make a game go on till mill the hard way as the only spells that can be played are your Commanders from the Command Zone, activated abilities of cards in your hand like Cycling, and triggered abilities from permanents.
Date Posted: Mon Apr/16/12 at 1:31pm

SirZapdos
Posts: 329
Joined: 21-Jun-11

Not bad. Very tricky to deal with. Cycling cards like Resounding Wave could do to bounce the Knowledge Pool and Arcane Lab. You can then cycle Death Pulse or Jund Sojourners to blast the Jailer to power some flashback.
Date Posted: Mon Apr/16/12 at 3:13pm

Squillis
Posts: 424
Joined: 20-Nov-08

Well, Shattering Spree can shut you down too as the Replicate will copy the spell regardless of what happens to the actual Shattering Spree card :).
Date Posted: Mon Apr/16/12 at 5:46pm

PinkiePie
Posts: 157
Joined: 10-Sep-11

Except that they cant tap their lands for mana because of the rod!
Date Posted: Tue Apr/17/12 at 7:23am

Squillis
Posts: 424
Joined: 20-Nov-08

Lol, didn't notice that Pinkie.  Yep, Mycosynth Lattice+Nul Rod=Some Severe Permanent Hate, can't tap lands, can't activate Planeswalker Abilities, can't use any other Activated Abilities.  Only way a kill with Shattering Spree would work is if they already had something along the Lines of Leyline of Anticipation out or an Ancient Grudge in the Graveyard and they floated the mana in response to you casting the Knowledge Pool
Date Posted: Sun Jan/20/13 at 11:14pm

Chewy
Posts: 841
Joined: 18-Jan-13

This is a pretty solid combo. How can you stop it once it starts? Is there any way that you personally know? And does it prevent you from casting spells too?




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