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Hyper Intruder of Wills

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HypergenesisEnlarge

Hypergenesis

Sorcery

Time Spiral

Read rules for Hypergenesis
Suspend 3—{1}{G}{G} Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

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Date Posted: Mon Apr/02/12 at 8:54 am

Squillis
Posts: 424
Joined: 20-Nov-08

the Island is Beguiler of Wills

With an Intruder Alarm and a non-sick Beguiler of Wills on the battlefield, resolve Hypergenesis.  While the spell is resolving and you and opponents are putting creatures onto the battlefield Intruder Alarm is triggering.  When you finish resolving Hypergenesis and everybody has a host of new monsters you put all the Intruder Alarm triggers on the stack (followed by the triggers of anything your opponent had enter the battlefield).  Before you resolve each Intruder Alarm trigger, steal one of your opponents creatures with Beguilder of Wills.  With each creature that entered the battlefield you get to activate the ability once so as long as you have more creatures than their creatures have power, you'll steal all the creatures they put out and then some!




[Edited by Squillis on 2/Apr/12 at 8:56AM]