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Infinite Turns

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Sakashima the ImpostorEnlarge

Sakashima the Impostor

{2}{U}{U}

Legendary Creature — Human Rogue

Saviors of Kamigawa

Read rules for Sakashima the Impostor
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

3/1

Full card details & printings ›

Date Posted: Wed Mar/28/12 at 4:26 pm

cmnkymn25
Posts: 0
Joined: 28-Mar-12

Disclaimer: For GWU.

Note: This combo works better if you have an infinite mana combo, such as Mirari's Wake, Mana Reflection, and Palinchron (2UU to bounce)

1.Play Time Stretch. It's now in your graveyard.

2. Play Eternal Witness to return Time Stretch to hand.

3. Play Time Stretch.

4. Play Sakashima the Imposter to copy Eternal Witness to return Time Stretch to hand.

5. Bounce Sakashima the Imposter to hand for 2UU.

6. End Turn to take 4 more

7. Repeat Steps 3-6 for Infinite Turns

ENJOY!!


[Edited by cmnkymn25 on 28/Mar/12 at 4:31PM]
Date Posted: Wed Mar/28/12 at 5:43pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Why not Time Warp or another cheaper alternative?
Date Posted: Thu Mar/29/12 at 12:30am

TheCaptain
Posts: 909
Joined: 13-Apr-11

Even with a cheaper alternative, you'll have to pay 13 mana to do this each turn. At that point, you're probably running some sort of mana engine that can also handle the additional mana for Time Stretch. Also, if you're running a limited mana engine, then Time Stretch is also better, because you can do it every other turn, meaning the turn you don't have to do it you can use your mana to play the cards your drawing. Otherwise, you might end up decking yourself because you're just getting turns, but never having mana to play other cards.




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