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Yours will be mine and mine will be dead

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NecroskitterEnlarge

Necroskitter

{1}{B}{B}

Creature — Elemental

Eventide

Read rules for Necroskitter
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

1/4

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Date Posted: Thu Mar/22/12 at 12:53 pm

Squillis
Posts: 424
Joined: 20-Nov-08

With Necroskitter out, cast a Black Sun's Zenith big enough to wipe the board (or at least your opponent's side).  Even if Necroskitter dies to the Zenith, it will trigger for each creature the Zenith killed and give them all to you!
Date Posted: Thu Mar/22/12 at 2:32pm

demolt1313
Posts: 39
Joined: 26-Aug-11

So simple... so cool... you could base a deck entirely around this, carnifex demon and maybe even some proliferate
Date Posted: Thu Mar/22/12 at 3:04pm

Squillis
Posts: 424
Joined: 20-Nov-08

Maybe some Undying (I know they won't come back if they already have a +1/+1 counter) in the way of Mikaeus or others.  A little Liliana action to get all the critters back too :).  Grim Poppet, Blowfly Infestation, Pestilence Demon, Flourishing Defenses, Whatever you think would go best!
Date Posted: Sun Mar/25/12 at 12:12pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

I don't understand how a creature that lands in the graveyard at the same time as all the other creatures has an ability that triggers?

If it does then this game really has broken down on the rules side.
Date Posted: Mon Mar/26/12 at 7:35am

Squillis
Posts: 424
Joined: 20-Nov-08

This has been this way for a loooong time, see the following ruling for proof and an example

603.6d Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions. Continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities must be treated specially. Leaves-the-battlefield abilities, abilities that trigger when a permanent phases out, abilities that trigger when an object that all players can see is put into a hand or library, abilities that trigger specifically when an object becomes unattached, abilities that trigger when a player loses control of an object, and abilities that trigger when a player planeswalks away from a plane will trigger based on their existence, and the appearance of objects, prior to the event rather than afterward. The game has to "look back in time" to determine if these abilities trigger.
Example: Two creatures are on the battlefield along with an artifact that has the ability "Whenever a creature dies, you gain 1 life." Someone plays a spell that destroys all artifacts, creatures, and enchantments. The artifact's ability triggers twice, even though the artifact goes to its owner's graveyard at the same time as the creatures.


Date Posted: Mon Mar/26/12 at 10:02am

Turbine
Posts: 10194
Joined: 26-Oct-09

This is why I love Magic. We're provided an all-encompassing set of rules that even come with examples!
Date Posted: Mon Mar/26/12 at 10:02am

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

I have a combo with Contagion Engine and Necroskitter.
Date Posted: Mon Mar/26/12 at 1:29pm

Squillis
Posts: 424
Joined: 20-Nov-08

And that runs well with this, but Zenith is a little better all around.  Zenithing is usually cheaper, usually kills more on resolution, and because it shuffles in it's quite reusable.  Contageon Engine lets you proliferate your Zenith as well as not hitting your side :).  Synergastic Goodness
Date Posted: Mon Mar/26/12 at 4:41pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Cool story, Mechy. Do you tell that at Gatherings?
Date Posted: Mon Mar/26/12 at 7:50pm

PinkiePie
Posts: 157
Joined: 10-Sep-11

So i have this combo...!




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