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Soul of Bladewing

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Bladewing the RisenEnlarge

Bladewing the Risen

{3}{B}{B}{R}{R}

Legendary Creature — Zombie Dragon

Scourge

Read rules for Bladewing the Risen
Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn.

4/4

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Animate DeadEnlarge

Animate Dead

{1}{B}

Enchantment — Aura

Fifth Edition

Read rules for Animate Dead
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

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Date Posted: Tue Mar/20/12 at 3:17 pm

Squillis
Posts: 424
Joined: 20-Nov-08

With Soul Warden in play and two Bladewing in the graveyard (cast Buried Alive to get them there if you want), cast Animate Dead on Bladewing the Risen.  When he enters the battlefield have him target the Bladwing the Risen still in the 'yard.  They will both go to the graveyard before the trigger from the second is put on the stack.  When the trigger goes on the stack, target either one of them that are now in the yard.  You can infinitly bring them out and gain infinite life.  With just Soul Warden, Animate Dead, and Buried Alive the only cards you need in hand, this can combo out T2/T3 in Legacy with some Dark Rituals and dual lands
Date Posted: Tue Mar/20/12 at 3:57pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

Similar to the Sharuum combo, very nice.
Date Posted: Wed Mar/21/12 at 1:55am

Draco_lich
Posts: 1073
Joined: 07-May-10

unless there is a way to stop the combo... i think the rules state that a infinite loop results in its controller forfeiting... that is... if i am not mistaken... (hopefully gericault will be on here to confirm/deny this)
Date Posted: Wed Mar/21/12 at 9:21am

Squillis
Posts: 424
Joined: 20-Nov-08

The thing that makes this combo not end in a draw is the important word 'may'.  You May return target dragon card from your graveyard to the battlefield.  You can elect not to and just leave one of him in the graveyard when you're done :).

If you have this in EDH and you already have the Dragon in hand and Conspiracy on the board, you can use it with Volrath's Shapeshifter.  Volrath's Shapeshifter's ability is what is known as a CDA (Characteristic Defining Ability) and works in any zone it's place in, much like Changeling.  Because of that, if you let your dragon go to the graveyard and cast the shapeshifter from your hand, when it hits the battlefield it'll trigger and bring back the dragon.  When he comes back and they both go to the graveyard as a status effect ALWAYS put the Dragon on top of the Yard with the Shapeshifter under it and target the Shapeshifter.  When it comes back it will trigger again and you're back in combo land.

If you were to play these both in a deck with Scion of the Ur-Dragon as your General and a dragon on top of your graveyard, with the Scion on the battlefield, Use Scion to search for the Shapeshifter and put it into the graveyard.  Do it again and grab the Bladewing and put it in the 'yard too or use the ability that Scion of the Ur-Dragon (now a copy of Volrath's Shapeshifter with Shapeshifter's ability) to discard a card and pitch Bladewing into the 'yard.  When he's there you can play the animate dead trick and do that voodoo.

As a side note Volrath's Shapeshifter interacts weird with Scion of the Ur-Dragon.  With a dragon on top of the yard, the Scion fetches the Shapeshifter to the top of the library and then becomes the Volrath's Shapeshifter and subsequently stops being a dragon.  He can activate the Volrath's Shapeshifter's ability to discard a creature card.  If he does he even loses his Scion ability until the end of turn. (unless of course you discard a Scion of the Ur Dragon ;))