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Varchild Land Lock

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Varchild's War-RidersEnlarge

Varchild's War-Riders

{1}{R}

Creature — Human Warrior

Alliances

Read rules for Varchild's War-Riders
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

3/4

Full card details & printings ›

Date Posted: Wed Mar/07/12 at 1:58 am

SteveK
Posts: 161
Joined: 16-Mar-10

Just another Varchild combo i had to post since there were no land locking ones.

Turn 2: Play varchild
Turn 3: Seething song into Burning sands
Turn 4: Make opponent sac 3 lands

Something like that...
Date Posted: Wed Mar/07/12 at 6:23am

Turbine
Posts: 10194
Joined: 26-Oct-09

Nice one.
Date Posted: Wed Mar/07/12 at 11:32am

Marminad
Posts: 30
Joined: 22-Feb-12

Pretty Tricky!
Date Posted: Wed Mar/07/12 at 11:39am

TheCaptain
Posts: 909
Joined: 13-Apr-11

Good, if you want to keep it mono-red, try throwing in something like Aether Flash.
Date Posted: Wed Mar/07/12 at 11:47am

ghostfire86
Posts: 496
Joined: 04-Nov-09

I like, but would keep it blue/red. For a control lock combo that you wish to set off fast blue will give you the dig you need to achieve those cards faster. Also, counterspells (or threat of their use) will make most opponents play  more cautious when considering the disruption of your set up.
Date Posted: Wed Mar/07/12 at 7:31pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

I love it when previously unusable cards make it into a great combo like this. Good Job!
Date Posted: Thu Mar/08/12 at 1:19pm

Turbine
Posts: 10194
Joined: 26-Oct-09

What is previously unusable in this???
Date Posted: Fri Mar/09/12 at 12:04am

SteveK
Posts: 161
Joined: 16-Mar-10

Probably the burning sands since your not always against decks that use creatres.




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