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Combo Name: Standard: An Infinite Persist Submitted By: grandpoobah
Card Name
Type
Cost
P/T
Editions (ordered by release)

Nantuko Husk
Creature - Zombie Insect 2B 2 / 2 Onslaught, Common

Sage of Fables
Creature - Merfolk Wizard 2U 2/2 Morningtide, Uncommon

Puppeteer Clique
Creature - Faerie Wizard 3BB 3/2 Shadowmoor, Rare
Estimated Combo Cost: $2.09
Date Posted: Thu Feb/19/09 at 3:20 am

grandpoobah
Posts: 0
Joined: 19-Feb-09

There's quite a number of ways to accomplish infinite persist, but I thought this was a reasonable one to pull off, as it's only 2 colors, the cards aren't too mana intensive, and each card seems reasonably useful on its own. Basically, you will take all the creatures from your opponent's graveyard and bring them to your side for a turn (with haste), and then remove them from the game. In the process, Nantuko Husk will get an infinite number of +2/+2 bonuses. If you get more than one Nantuko into play, each one can be infinite. You can also trigger any other "comes into play" ability an infinite number of times.

If the sequence isn't obvious:

Sacrifice Puppeteer Clique to give Nantuko Husk +2/+2.
Puppeteer Clique has Persist, so it comes back into play with a -1/-1 counter.
Optionally grab a creature from opponents graveyard and put it into play with haste (it will be removed from game at the end of turn).
As Puppeteer Clique comes into play, Sage of Fables gives it a +1/+1 counter.
As a State based effect, the -1/-1 and +1/+1 counter cancel each other and are removed.
Repeat infinitely.

Note as well that none of these abilities require tapping, so you don't have to worry about any summoning sickness (unless you want to attack with infinite Nantuko). Also, none of these trigger as sourceries, so you can do it on any turn as well.
Date Posted: Feb/19/09 at 8:00am

xox_Kay_xox
Posts: 0
Joined: 19-Feb-09

Hmmm.... while it's a good idea I think if somebody used it then I'd probably argue that it has both a -1/-1 counter and a +1/+1 counter on it. If the persist mechanic decreed that it dies for real once it's toughness reached 0 then this would perfectly, unfortunately it doesn't.
Date Posted: Feb/19/09 at 11:04am

Squillis
Posts: 424
Joined: 20-Nov-08

"You can get rid of the -1/-1 counter on your persist creature by putting a +1/+1 counter on it, since those counters will cancel each other out" -www.wizards.com/magic/magazine/Article.aspx?x=mtgcom/daily/cm123

So, straight from the mouths at Wizards, -1/-1 counters and +1/+1 counters cancel each other out



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