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i think i got this right....infinite +1/+1 counters

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ExtruderEnlarge

Extruder

{4}

Artifact Creature — Juggernaut

Urza's Destiny

Read rules for Extruder
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature.

4/3

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Arcbound CrusherEnlarge

Arcbound Crusher

{4}

Artifact Creature — Juggernaut

Darksteel

Read rules for Arcbound Crusher
Trample Whenever another artifact enters, put a +1/+1 counter on this creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

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Doubling SeasonEnlarge

Doubling Season

{4}{G}

Enchantment

Ravnica: City of Guilds

Read rules for Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

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Soul FoundryEnlarge

Soul Foundry

{4}

Artifact

Mirrodin

Read rules for Soul Foundry
Imprint — When this artifact enters, you may exile a creature card from your hand. {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.

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Date Posted: Sun Mar/21/10 at 4:01 pm

Burning_Shadows
Posts: 141
Joined: 28-Feb-10

someone correct me if im wrong...
ok so have soul foundry, dross scorpion, and extruder out, and blade of the bloodchief.
drop arcbound and equip it with blade of the bloodchief....then as turns go by, or even in one turn maybe...tap soul foundry to bring out 2 ornithopter tokens at a time, then sac the tokens one at a time, putting two +1/+1 counters on arcbound both as they come out and as they die. For each one token sacrificed this way, use dross scorpion to untap soul foundry and tap again to bring out two more tokens, giving two more counters, then sac them fiving two MORE counters....and if you get bored with arcbound you can always unattach blade of the bloodchief, re-equip it to extruder, and give him all of arcbound\'s +1/+1 counters, and then give him infinite +1/+1 counters. enjoy
Date Posted: Sun Mar/21/10 at 4:03pm

Burning_Shadows
Posts: 141
Joined: 28-Feb-10

oh no wait, that'd be 8 counters on arcbound, I didn't see doubling season's other effect....and I take that second part back about sacrificing arcbound: more +1/+1 counters, and arcbound has trample
Date Posted: Sun Mar/21/10 at 4:14pm

Burning_Shadows
Posts: 141
Joined: 28-Feb-10

also i just thought of this...for added fun you can have out glassdust hulk enchanted with followed footsteps, just for unblockable offensive power...you might also want darksteel forge out because arcbound will become very powerful very quickly
Date Posted: Sun Mar/21/10 at 5:19pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I'm sorry, but there is NO WAY that you could get all this stuff out in the first place. If you did, then Darksteel Forge would be unnecessary.
Date Posted: Sun Mar/21/10 at 5:46pm

Burning_Shadows
Posts: 141
Joined: 28-Feb-10

if u had enough turns and yea incase they had any destroy cards




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