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Mana Ramp Synergy

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HarrowEnlarge

Harrow

{2}{G}

Instant

Zendikar

Read rules for Harrow
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

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Read rules for Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Full card details & printings ›

Caged SunEnlarge

Caged Sun

{6}

Artifact

New Phyrexia

Read rules for Caged Sun
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.

Full card details & printings ›

Date Posted: Sat Jan/28/12 at 8:32 pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Search out lands and drop Caged Sun and let them tap for double.

I use this in my elf deck.
Date Posted: Mon Jan/30/12 at 10:35am

Giovan
Posts: 39
Joined: 07-Oct-11

Elf EDH, right? Because this synergy in any other format for an Elf deck is useless, since you have Elvish Archdruid, Priest of Titania, Quirion Ranger and so on as mana accels.
Date Posted: Mon Jan/30/12 at 12:09pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

No I use this in my legacy elf deck along with my other Elf synergy combo. This, and Archdruid are my mana ramp. I either kill them with an army of beefed up elves (them being beefed up by Archdruid and Caged Sun) or kill them with Emrakul and/or Primordial Hydra and an army of beefed up elves.
Date Posted: Mon Jan/30/12 at 12:17pm

PinkiePie
Posts: 157
Joined: 10-Sep-11

So...! Youre playing lands with a card that makes your lands tap for more?! In an elf deck?! Where you could be playing mana reflection to double all of your elf mana?!
Date Posted: Mon Jan/30/12 at 12:42pm

Giovan
Posts: 39
Joined: 07-Oct-11

But.... a 6 cost mana ramp? I mean, these cards only full precious slots...
Why not use Priest of Titania, Wirewood Symbiote, Quirion Ranger etc. that produces a large amount of mana, put bodies on the board, make good synergies with Archdruid and can be played early in the game, instead of waste turns fetching lands until you manage to get 6 manas to... produce more mana!?!?
With 6 mana in an Elf deck, there's a lot of other good options to use, like: Vigor, Lead the Stampede, a bunch of Glimpses of Nature, Genesis Wave, Joraga Warcaller...
Ex: If you have, early in the game, one Priest of Titania along with two Quirion Rangers on the board, you have great chances of cast an Emrakul around turn 3-4.  
This synergy have uses, like in Landfall decks, but not specifically in an Elf deck, that's why I questioned the format that you play it.


Date Posted: Mon Jan/30/12 at 12:47pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Yeah but Caged Sun also gives my green creatures +1/+1 giving my elf tokens a significant boost when combined with Elvish Archdruid.




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