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12/12 creature for 3 mana

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LifelineEnlarge

Lifeline

{5}

Artifact

Urza's Saga

Read rules for Lifeline
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.

Full card details & printings ›

Date Posted: Sun Feb/08/09 at 7:09 pm

jafo
Posts: 11
Joined: 03-Feb-09

im not sure if this would work yall give me feedback
Date Posted: Feb/08/09 at 10:14pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

Not sure, it would depend on whether or not you have to bury dreadnought immediatly after he enters play.
Date Posted: Feb/08/09 at 10:17pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

Not sure, it would depend on whether or not you have to bury dreadnought immediatly after he enters play.
Date Posted: Feb/09/09 at 9:39am

Squillis
Posts: 424
Joined: 20-Nov-08

it should work, and what's more, for another green and colorless, when it comes back into play at the end of turn you can sac it to the ooze garden again.

Phyrexian Drednaught puts a triggered ability on the stack when it comes into play. You can respond to that ability by sacrificing it to the ooze garden to put a 12/12 creature into play. If you have Lifeline in play at that time, he comes back into play at the end of turn step, putting another triggered ability on the stack. Sacrifice the drednaught to the ooze garden again and get another 12/12 creature.
Date Posted: Feb/10/09 at 12:03pm

Mulespam
Posts: 5
Joined: 04-Feb-09

I'd reckon, no. the dreadnought's coming-into-play has not resolved until you decide to sac creatures or bury him. I'd say you'd have to resolve that first before you could do anything else. in essence, he's still a spell and not a creature until it's resolved. and you can't sac a spell.
Date Posted: Fri Jul/23/10 at 12:22am

Keldor
Posts: 23
Joined: 12-Jul-10

It wont work. You cant play the Ooze ability not as an instant. So you have to bury the 12/12 before it gets into the game !
Date Posted: Fri Jul/23/10 at 2:56am

JMDin83
Posts: 880
Joined: 30-Jul-09

correct.  the Ooze's ability is only playable at sorcery speed (no matter what other tricks you do) therefore, this wont work. sorry :(
Date Posted: Fri Jul/23/10 at 2:57am

JMDin83
Posts: 880
Joined: 30-Jul-09

however......
Date Posted: Fri Jul/23/10 at 3:02am

JMDin83
Posts: 880
Joined: 30-Jul-09

while i just realized this is a Necro Post, i figured i would make a new combo from it lol
Date Posted: Fri Jul/23/10 at 4:56am

shakii23
Posts: 5711
Joined: 08-Sep-09

Cool...
Date Posted: Fri Jul/23/10 at 8:59am

Turbine
Posts: 10194
Joined: 26-Oct-09

You couldn't sacrifice it right away, but it would come back.
Date Posted: Sun Jul/25/10 at 8:07pm

shakii23
Posts: 5711
Joined: 08-Sep-09

How about enduring renewal, sneak attack, pandemonium? will that work?
Date Posted: Sun Jul/25/10 at 8:10pm

shakii23
Posts: 5711
Joined: 08-Sep-09

How about enduring renewal, sneak attack, pandemonium? will that work?
Date Posted: Sun Jul/25/10 at 8:11pm

shakii23
Posts: 5711
Joined: 08-Sep-09

How about enduring renewal, sneak attack, pandemonium? will that work?
Date Posted: Sun Jul/25/10 at 8:11pm

shakii23
Posts: 5711
Joined: 08-Sep-09

with the dreadnought of course...