Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





infinite graveyard triggers with undying, mono black mill

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

Bridge from BelowEnlarge

Bridge from Below

{B}{B}{B}

Enchantment

Future Sight

Read rules for Bridge from Below
Whenever a nontoken creature is put into your graveyard from the battlefield, if this card is in your graveyard, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, if this card is in your graveyard, exile this card.

Full card details & printings ›

Extractor DemonEnlarge

Extractor Demon

{4}{B}{B}

Creature — Demon

Conflux

Read rules for Extractor Demon
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/5

Full card details & printings ›

Date Posted: Mon Jan/16/12 at 9:33 am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

instead of Swamp

idea is to use both hexmage on each other to provide infinite triggers for "is put into the graveyard from play" or "leaves the battlefield". Start with blank hexmages, sac one to remove fictive counters from the other, the first mage will return with a counter, sac the second mage to remove the counter of the first mage, continue sacrificing...

In combination with the Demon you mill the complete library, or Bridge endless zombies, or may play infinite 0 cost artifacts for storm count, or do some damage with the pandemonium combo (ok, second mana colour but instant death)

I also thought about playing two

but without sac engine and a bad moon or similar this (Mikaeus and 1 spike out, playing the second spike) will lead to a game draw since I cannot leave this loop of mandatory actions. the hexmages are much more better since I may break the loop.

 

Much more synergy with

    
Date Posted: Mon Jan/16/12 at 12:10pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

You don't need pandemonium, the milling and crypt does the job just fine.

Toss in Runed Servitor (2 mana 2/2 Construct, When it dies each player draws a card[Rise of Eldrazi]) to sacrifice after you've milled all of your opponents to make them lose on your turn.

What was the salvaging station for anyway? You don't seem to need that or the bridge either.


[Edited by Boyachi on 16/Jan/12 at 12:12PM]
Date Posted: Mon Jan/16/12 at 10:48pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

The station and the Crypt will provide infinite storm count, you need a 0 cost artifact which is allowed to be sacrificed to go back in the graveyard, then you can return it to the hand with the station and play it again.