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Myracle Mana Misery Machine

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Date Posted: Thu Dec/08/11 at 12:02 am

doainoba
Posts: 1
Joined: 07-Dec-11

RESULT: Infinite 3/3 Creatures + Infinite Mana (colorless)

[Note: Currently (as far as I know) at the time of this entry, this is standard legal.] 12/2011

Tap the Palladium Myr for two colorless mana, keeping one in the mana pool and spending the other to tap ONE Myr Galvanizer, untapping the rest of the Myrs.  Repeat x4.  (Repeat for a fifth cycle to add an unused mana to the mana pool, giving you unlimited or infinite mana).

Every fourth cycle, pay three colorless mana and tap the Myr Propagator, reserving the fourth remaining mana on the pool to pay for tapping the untapped Myr Galvanizer.  Start over.

In other words, every fourth cycle yields another Myr Propagator.

Remember, each of those Myr Propagators are each at least a 3/3 because the Myr Galvanizer adds a +1/+1 to each other Myr, and you'll have two of those.

For best results, do all of this at the end of your preceding player's turn (at the last possible allowable moment) so your infinite Myr Propagators can either attack, be sacrificed, or tapped for whatever purpose you desire.  My guess is that the game won't go that far.... if your opponent(s) see what's happened and cannot stop it, they'll probably forfeit (tap out).


OPTIONS:
Add a second Palladium Myr, and there is no need for four cycles (and the potential for error) and instead every cycle yields a Myr Propagator and a mana to tap the untapped Myr Galvanizer.

Another option is to add an Alloy Myr which will generate a mana of any color each cycle.

If, for some reason, you prefer to include a Myr Battlesphere, at the end of your preceding player's turn simply create as many Myr Propagators as you desire then tap those Myr Propagators on your combat phase to power the Myr Battlesphere.  (I don't know why you'd want to bother, however, since you have infinite mana and infinite 3/3 Myr Propagators.)

Cheers,
Robert~


[Edited by doainoba on 8/Dec/11 at 12:04AM]
Date Posted: Thu Dec/08/11 at 12:10am

Pal-of-Lim-Dul
Posts: 1148
Joined: 24-May-10

Ah the WonderTwin Galvanizers make their semii-regular cameo. Of all the Galvanizer combos posted at this site, only 1 uses a single Galvanizer... and that one uses Splinter Twin :)
Date Posted: Thu Dec/08/11 at 1:03am

Akinas86
Posts: 327
Joined: 16-Jun-10

and then play spawnshire of ulamog for more fun
Date Posted: Thu Dec/08/11 at 2:38pm

T}{3 0l\l3 VV}{0 1S
Posts: 178
Joined: 10-Jun-11

Just thought I would point out that the propagator doesn't have haste, so neither do the copies, and that you need a mass haste enchantment (concordant crossroads, etc.) for this to work.
Date Posted: Thu Dec/08/11 at 4:32pm

doainoba
Posts: 1
Joined: 07-Dec-11

You are right, the propagators don't have haste.  That means your opponents may have an additional turn before your attack.  However, the propagators can still block.  Being infinite in number, they can block (at 3/3) an infinite number of attacking creatures.

Not having haste is why this is best done as the last possible action of the previous player's turn.  Your turn immediately follows, allowing you to attack on your combat phase (should you be permitted to do so).

Obviously there are things that can withstand this combo or attack, or even turn the tables on the player with this combination.  Thankfully, there aren't many.
Date Posted: Thu Dec/08/11 at 6:13pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Not having haste has allowed me to win against several infinite combos.  They never see the coalition victory coming. . .




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