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Graft to Infinity

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Plaxcaster FroglingEnlarge

Plaxcaster Frogling

{1}{G}{U}

Creature — Frog Mutant

Dissension

Read rules for Plaxcaster Frogling
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)

0/0

Full card details & printings ›

Cauldron of SoulsEnlarge

Cauldron of Souls

{5}

Artifact

Shadowmoor

Read rules for Cauldron of Souls
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Full card details & printings ›

Date Posted: Mon Dec/05/11 at 7:28 pm

InsertNameHere
Posts: 2
Joined: 05-Dec-11

This is a VERY expensive combo to pull off, but it will lead to infinite
turns and purely meant for late game when you have board position or
enough of the combo pieces to make this work.

This will require
some other cards I felt weren\\\'t required to post in the list. You
don\\\'t need Ashnod\\\'s Altar, but you will need a sac outlet for the
Eternal Witness, anything will do.

A Graft creature or anything to generate a +1/+1 counter on Eternal Witness is required.

13
mana is required to even attempt this combo, if it gets countered then
it will only cost 10 on your next turn. And with further to do, here is
the combo:

Cauldron, Tide and a creature with grafting is in play
( or some way to generate a +1/+1 counter). 13 mana in play ( 3 of
which needs to be able to produce Green). Attempt to cast the Time
Stretch (triggering Tide\\\'s proliferate on the Graft creature). If it\\\'s
not countered, proceed to the 1st \\\"free\\\" turn.

In this turn,
play whatever, attack, etc. Then proceed to your 2nd \\\"free\\\" turn. Cast
Eternal Witness bringing (triggering the Proliferate trigger of Tide on
a Graft creature) back Time Stretch to hand and cast it. Tap Cauldron
of Souls to put a Persist counter on Eternal Witness and then sac to
Ashnod\\\'s Altar, it comes back into play bringing Time Stretch back to
hand. Eternal Witness coming into play with a Persist counter gets a
+1/+1 counter from a Graft creature, the -1/-1 and +1/+1 counters cancel
each other.

Rinse and Repeat.

tl.dr:
1. Cast Time Stretch with Cauldron, Altar, any Graft Creature, Tide and 13 mana in play
2. Take 1st free turn
3. Take 2nd free turn and cast Eternal Witness. Stretch back to hand and a Persist counter on Witness.
4.
Cast Time Stretch and sac Witness to Altar, it comes back and move a
+1/+1 onto it to cancel counters and brings back Stretch back to hand
5. Profit.
Date Posted: Tue Dec/06/11 at 1:01pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Welcome to the site MTGNerd. 

My believe is that this site should promote understand and learning of the game, and since this is your first combo on the site I hope you view it the same way when I say your combo doesn't work as intended.

Graft represents two abilitys a static one (comes into play with counters) and a triggered one (move a counter).  The trigger ability only triggers when a creature comes into play, however at the point that it can trigger when the witness comes back from persist she is already in play with the -1/-1 counter.  State based effects are checked at that time killing the witness before the graft can occur.

However, you can make it work by switching out the graft aspect for melira.  She will prevent the -1/-1 counter from coming on the witness
Date Posted: Tue Dec/06/11 at 2:35pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Which is conveniently cheaper
Date Posted: Tue Dec/06/11 at 2:42pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Being the realistic one, I wish to tell you that your name appears to be redundant. If you are posting on a Magic forum, you obviously play Magic and you are probably a nerd.
Date Posted: Wed Dec/07/11 at 1:07am

InsertNameHere
Posts: 2
Joined: 05-Dec-11



Leyline of Vitality keeps it alive. there.

How do I edit my combo to correct it >_>




[Edited by MTGNerd on 7/Dec/11 at 1:16AM]
Date Posted: Wed Dec/07/11 at 11:21am

Gregorius
Posts: 412
Joined: 01-Aug-10

You can't edit or delete combos... yet. I don't even know if it's in the works. But for right now, you can either live with having a faulty combo or two on your record (and trust us, all of us know that pain); or you can do the honorable thing and commit seppuku; or simpler than all of that, you can just make it a footnote at the bottom of your opening post by editing it.

PRO TIP: I don't recommend the second course of action. At all.

[Edited by Gregorius on 7/Dec/11 at 11:22AM]
Date Posted: Wed Dec/07/11 at 1:33pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Or you can change the combo description to VOID!
Date Posted: Sat Dec/10/11 at 1:59am

shakii23
Posts: 5711
Joined: 08-Sep-09

or you can increase all creatures toughness so the Eternal witness can survive the persist and graft can happen...




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