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Orcs make a comeback

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

Raiding PartyEnlarge

Raiding Party

{2}{R}

Enchantment

Fallen Empires

Read rules for Raiding Party
This enchantment can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.

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Celestial DawnEnlarge

Celestial Dawn

{1}{W}{W}

Enchantment

Classic Sixth Edition

Read rules for Celestial Dawn
Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Full card details & printings ›

Date Posted: Sun Mar/07/10 at 12:52 pm

JMDin83
Posts: 880
Joined: 30-Jul-09

The artificial Evolution is optional but makes the deck easier to use, since theres only like 2 or 3 useful orcs, but its quite simple really

Play celestial dawn, then raiding party and (If you need to, Artificial Evolution), then donate your Dawn and destroy their lands whenever you want (assuming youre running it in a creature themed deck ). lol


Date Posted: Sun Mar/07/10 at 1:41pm

Twogunkid
Posts: 2610
Joined: 22-Jan-10

Add mind bend to prevent them from tapping a white creature or deystroy different kinds of lands