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Flickering army of might!

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Talus PaladinEnlarge

Talus Paladin

{3}{W}

Creature — Human Knight Ally

Worldwake

Read rules for Talus Paladin
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.

2/3

Full card details & printings ›

Date Posted: Sun Mar/07/10 at 11:40 am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Step 1: play lots of Allies (I have used on-colour ones above, but it works with pretty much any ally with a decent 'enters the battlefield' effect.

Step 2: in your opponent's post-combat main phase (This is important! It has to be before they enter the end-of-turn step!) play Ghostway

Step 3: Laugh maniacally as your army of allies all re-enter play simultaneously (and trigger each other), become huge, gain you lots of life, and whatever else they do!

Sample: 3 Ondu Clerics and 2 Halimar Excavators - you gain 150 life and mill 50 cards (in 5-card clumps)!
Date Posted: Sun Mar/07/10 at 5:27pm

Burning_Shadows
Posts: 141
Joined: 28-Feb-10

join the ranks would help...somewhat =P
Date Posted: Sun Mar/07/10 at 5:36pm

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Yeah, JTR is another good one for ally decks, not great with Ghostway though (the Tokens would cease to exist and wouldn't be returned to play).
Date Posted: Mon Mar/08/10 at 1:41am

Maleficus
Posts: 7
Joined: 06-Mar-10

Nice use of Ghostway. Also useful for Landfall critters (and... well... lands).
Another one I was thinking of was Second Sunrise and some self-destruction.
Date Posted: Mon Mar/08/10 at 8:52am

Burning_Shadows
Posts: 141
Joined: 28-Feb-10

i meant put JTR after using ghostways ability but yea that wouldnt work if u didnt know when the right time to use it would be




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