Search Cards & Combos:
Home
Submit A Combo
Deck Builder
Forums
Picture Guess
Help
You are not logged in
[click to login]
-
[Join For Free!]
Forum Overview
>>
Combos
Combo Name: Flickering army of might!
Submitted By: Zark-the-Damned
Card Name
Type
Cost
P/T
Editions (ordered by release)
Ghostway
Instant
2W
Kazandu Blademaster
Creature - Human Soldier Ally
WW
(1/1)
Ondu Cleric
Creature - Kor Cleric Ally
1W
(1/1)
Hada Freeblade
Creature - Human Soldier Ally
W
0/1
Talus Paladin
Creature - Human Knight Ally
3W
2/3
Estimated Combo Cost: $3.42
Date Posted:
Sun Mar/07/10 at 11:40 am
Zark-the-Damned
Posts: 523
Joined: 24-Feb-10
Step 1: play lots of Allies (I have used on-colour ones above, but it works with pretty much any ally with a decent 'enters the battlefield' effect.
Step 2: in your opponent's post-combat main phase (This is important! It has to be before they enter the end-of-turn step!) play Ghostway
Step 3: Laugh maniacally as your army of allies all re-enter play simultaneously (and trigger each other), become huge, gain you lots of life, and whatever else they do!
Sample: 3 Ondu Clerics and 2 Halimar Excavators - you gain 150 life and mill 50 cards (in 5-card clumps)!
Date Posted:
Sun Mar/07/10 at 5:27pm
Burning_Shadows
Posts: 141
Joined: 28-Feb-10
join the ranks would help...somewhat =P
Date Posted:
Sun Mar/07/10 at 5:36pm
Zark-the-Damned
Posts: 523
Joined: 24-Feb-10
Yeah, JTR is another good one for ally decks, not great with Ghostway though (the Tokens would cease to exist and wouldn't be returned to play).
Date Posted:
Mon Mar/08/10 at 1:41am
Maleficus
Posts: 7
Joined: 06-Mar-10
Nice use of Ghostway. Also useful for Landfall critters (and... well... lands).
Another one I was thinking of was Second Sunrise and some self-destruction.
Date Posted:
Mon Mar/08/10 at 8:52am
Burning_Shadows
Posts: 141
Joined: 28-Feb-10
i meant put JTR after using ghostways ability but yea that wouldnt work if u didnt know when the right time to use it would be
Forum Overview
>>
Combos
©2006-2023 MTGCombos.com