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Combo Name: Flickering army of might! Submitted By: Zark-the-Damned
Card Name
Type
Cost
P/T
Editions (ordered by release)

Ghostway
Instant 2W Guildpact, Rare

Kazandu Blademaster
Creature - Human Soldier Ally WW (1/1) Zendikar, Uncommon

Ondu Cleric
Creature - Kor Cleric Ally 1W (1/1) Zendikar, Common

Hada Freeblade
Creature - Human Soldier Ally W 0/1 Worldwake, Uncommon

Talus Paladin
Creature - Human Knight Ally 3W 2/3 Worldwake, Rare
Estimated Combo Cost: $3.42
Date Posted: Sun Mar/07/10 at 11:40 am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Step 1: play lots of Allies (I have used on-colour ones above, but it works with pretty much any ally with a decent 'enters the battlefield' effect.

Step 2: in your opponent's post-combat main phase (This is important! It has to be before they enter the end-of-turn step!) play Ghostway

Step 3: Laugh maniacally as your army of allies all re-enter play simultaneously (and trigger each other), become huge, gain you lots of life, and whatever else they do!

Sample: 3 Ondu Clerics and 2 Halimar Excavators - you gain 150 life and mill 50 cards (in 5-card clumps)!
Date Posted: Sun Mar/07/10 at 5:27pm

Burning_Shadows
Posts: 141
Joined: 28-Feb-10

join the ranks would help...somewhat =P
Date Posted: Sun Mar/07/10 at 5:36pm

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Yeah, JTR is another good one for ally decks, not great with Ghostway though (the Tokens would cease to exist and wouldn't be returned to play).
Date Posted: Mon Mar/08/10 at 1:41am

Maleficus
Posts: 7
Joined: 06-Mar-10

Nice use of Ghostway. Also useful for Landfall critters (and... well... lands).
Another one I was thinking of was Second Sunrise and some self-destruction.
Date Posted: Mon Mar/08/10 at 8:52am

Burning_Shadows
Posts: 141
Joined: 28-Feb-10

i meant put JTR after using ghostways ability but yea that wouldnt work if u didnt know when the right time to use it would be



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