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life

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FastbondEnlarge

Fastbond

{G}

Enchantment

Revised Edition

Read rules for Fastbond
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.

Full card details & printings ›

Date Posted: Wed Nov/23/11 at 9:37 am

PinkiePie
Posts: 157
Joined: 10-Sep-11

Have curio, fastbond, and crossroads out, play crossroads 2, return crossroads 1, and repeat!
Date Posted: Wed Nov/23/11 at 9:38am

PinkiePie
Posts: 157
Joined: 10-Sep-11

Add in amulet of vigor or stone seeder heirophant for infinite mana!
Date Posted: Wed Nov/23/11 at 1:21pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

The seeder and/or vigor wouldn't be needed if you had plains in your deck. The two life would pay for both lands coming into play, so your life total wouldn't go steadily down but hover in place.
Date Posted: Thu Nov/24/11 at 8:28am

Gregorius
Posts: 412
Joined: 01-Aug-10

Nice find, Pinkie!

Alternatively, for bigger gains, you can throw out a bunch of Glimmerposts (as well as Cloudposts and Vesuvas) and do this process with those—with four of each, you can bring the same two Glimmerposts for eleven life a pop (twelve when a Glimmerpost enters, less one because of Fastbond).
Date Posted: Thu Nov/24/11 at 9:10am

PinkiePie
Posts: 157
Joined: 10-Sep-11

But its infinite life either way! And this way isnt as complicated!
Date Posted: Thu Nov/24/11 at 9:41am

Gregorius
Posts: 412
Joined: 01-Aug-10

I suppose you do have a point there... by the way, good call on optionally adding the Hierophant. Infinite life is great in itself, but infinite life and white mana is better.