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infinte turns----turn 6

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Streambed AquitectsEnlarge

Streambed Aquitects

{1}{U}{U}

Creature — Merfolk Scout

Lorwyn

Read rules for Streambed Aquitects
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.

2/3

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Sygg, River GuideEnlarge

Sygg, River Guide

{W}{U}

Legendary Creature — Merfolk Wizard

Lorwyn

Read rules for Sygg, River Guide
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.

2/2

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Wanderwine ProphetsEnlarge

Wanderwine Prophets

{4}{U}{U}

Creature — Merfolk Wizard

Lorwyn

Read rules for Wanderwine Prophets
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

4/4

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Date Posted: Tue Nov/22/11 at 2:32 pm

leothelion
Posts: 31
Joined: 22-Nov-11

tideshaper mystic turn1,

 sygg, river guide turn 2 ,

stonybrook school master turn 3,

 enchant multani's harmony to school master(tap for one mana and for 1 merfolk token;

 stream bed aquitects turn 4,

 tap school master for 1 merfolk token and 1 mana play; wanderwine prophets remove 1 token from game " champion merfolk" turn 5,

  river guide as protection; tap school master 1 mana fed to river guide and 1 merfolk token; tide shaper mystic (target land becomes the land type of your choice) island; aquitects gives wanderwine prophets +1/+1 and island walk; attack with prophets deal damage to a player sac a merfolk take another turn repeat...

i kno its long and has flaws but when in action it works well for infinte turns

it would work better if i had the merfolk king or watever the one the gives all merfolk +1/+1 and unblockable

interested to hear feed back thanks
Date Posted: Tue Nov/22/11 at 2:55pm

T}{3 0l\l3 VV}{0 1S
Posts: 178
Joined: 10-Jun-11

Not positive but it looks like the multani's harmony thing is being cast on turn three, not turn four, when it should be. Other than that its good. Merfolk make a lot of good combos, including self-mill out and win and turn three with laboratory maniac.
Date Posted: Tue Nov/22/11 at 3:12pm

E-n-S
Posts: 189
Joined: 16-Aug-10

I had to read it 2-3 times, but I got it. Pretty cool.^^
Date Posted: Tue Nov/22/11 at 3:31pm

leothelion
Posts: 31
Joined: 22-Nov-11

yeah sry bout the mix up and thanks guys

whats labortory manic?

 
Date Posted: Tue Nov/22/11 at 3:33pm

Twogunkid
Posts: 2610
Joined: 22-Jan-10



Here ya go Leo!


[Edited by Twogunkid on 22/Nov/11 at 3:33PM]
Date Posted: Tue Nov/22/11 at 3:37pm

leothelion
Posts: 31
Joined: 22-Nov-11

nice thanks

multanis harmony with surge spaner is good too..
Date Posted: Tue Nov/22/11 at 3:38pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

It might make things easier to use protective bubble to help get your Prophet in there and the shroud's very useful.
Date Posted: Tue Nov/22/11 at 3:43pm

leothelion
Posts: 31
Joined: 22-Nov-11

well this is a "perfect world instant" i feel in a real game this would b a turn 8+ move but shroud is good wats protective buddle? is it a enchantment like shroud? yeah i use river guide to give wanderwine protection from watever color the only problem is i sink mana into it continuiously and it doesnt protect against artifacts
Date Posted: Tue Nov/22/11 at 7:39pm

JimTilson
Posts: 160
Joined: 07-Jul-09

Why wait 6 turns to spend 16 CMC in 3 different colors when you can just cast a Time Vault and Voltaic Key on turn 1?
Date Posted: Tue Nov/22/11 at 9:38pm

Torto
Posts: 148
Joined: 25-Jun-11

Well, because in this site, we try to don't post expensives or brokens cards in the combos.
Example: You post a combo with Time Warp, and someone will reply to you: "Why not use Time Walk?".
That's not prohibited, we just avoid the use of cards like this.
Date Posted: Tue Nov/22/11 at 10:10pm

Dakkon Thued
Posts: 312
Joined: 15-Mar-10

I get you're going for a merfolk theme, but I think it's probably easier maybe to just use cloak of the mists on wanderwine prophets, and paradise mantle on stonybrook.  that would work right?
Date Posted: Thu Nov/24/11 at 2:08pm

leothelion
Posts: 31
Joined: 22-Nov-11

i would use paradise and mantle but i dont have them at my disposal so yeah...i really need to rebuild the deck any advice on good merfolks cards

2 slivergill douser.....surgespanner..... benthicore .....cosi's trickster

2 sygg riverguide  ......stonybrook angler .....silvergill adept  ..... tideshaper mystic

2 harpoon sniper .... stonybrook schoolmaster .... judge of currents ...merfolk seastalkers

wanderwine prophets.......riptide pilferer....paperfin rascal......lullmage mentor.....streambed aquitects

this is the creaures that are in the deck at the moment...




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