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myr charbelcher

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Read rules for Goblin Charbelcher
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, this artifact deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

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Myr IncubatorEnlarge

Myr Incubator

{6}

Artifact

Mirrodin

Read rules for Myr Incubator
{6}, {T}, Sacrifice this artifact: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.

Full card details & printings ›

Date Posted: Sun Nov/13/11 at 1:44 am

eder_chan
Posts: 10
Joined: 12-Nov-11

Goblin charbelcher needs to be in game have an artifact deck with artifact lands only and when you play the myr incubator just remove all the artifcat lands and then when you use the charbelcher no land will appear and you'll heavily hit your target.
Date Posted: Sun Nov/13/11 at 1:54am

Torto
Posts: 148
Joined: 25-Jun-11

The only problem is because Mana Severance is much cheaper than the Incubator, but looking for other point, it is an entirely artifact combo and if the Charbelcher don't was enough, it put various Myrs in play. Very interesting :)
Date Posted: Sun Nov/13/11 at 10:43am

darthnefas
Posts: 1081
Joined: 04-Apr-11

Wouldn't you be limited to 4 artifact lands?

You could also add something that sacrifices creatures to deal damage as well.

I also like the idea of the card that makes your opponent mill themselves when they take damage because it should be a one to one.

And maybe getting a single Mountain in there that you could put on the bottom of your library wouldn't hurt either since you could double up your damage.

I like that top card though.
Date Posted: Sun Nov/13/11 at 12:19pm

eder_chan
Posts: 10
Joined: 12-Nov-11

well... there are a lot of different artifact lands... I can have the regular artifact lands that will have an amount of 4x5=20 basic lands and then some darksteel citadel artifact land. so I can have 24 lands in the deck... which could be a lot if you play affinity.. Some draw cards as well to get the cards I need for the combo... I know the combo is quite expensive but with some mana acceleration I think it could work
Date Posted: Sun Nov/13/11 at 9:22pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

I can't tell you how dissapointed I've been when searching for good artifacts to add to Myr Welder that have been altered in their errata to include the card name in order to activate and/or have effect. Dragon engine and clay statue are among some of the ones that surprised me, though there are more dissapointing ones.
Date Posted: Sun Nov/13/11 at 10:12pm

Akinas86
Posts: 327
Joined: 16-Jun-10

actually about that, when you imprint an ability with myr welder, those abilities which included the original card's name are changed to myr welder