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Apocalyptic Glory

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ClockspinningEnlarge

Clockspinning

{U}

Instant

Time Spiral

Read rules for Clockspinning
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

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Jhoira's TimebugEnlarge

Jhoira's Timebug

{2}

Artifact Creature — Insect

Time Spiral

Read rules for Jhoira's Timebug
{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.

1/2

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Jhoira of the GhituEnlarge

Jhoira of the Ghitu

{1}{U}{R}

Legendary Creature — Human Wizard

Future Sight

Read rules for Jhoira of the Ghitu
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)

2/2

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Oblivion RingEnlarge

Oblivion Ring

{2}{W}

Enchantment

Shards of Alara

Read rules for Oblivion Ring
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

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Date Posted: Fri Mar/05/10 at 12:20 pm

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Drop Jhoria first, and suspend Apocalypse.

Next, play Barren Glory, then Oblivion Ring, choosing to Exile your own Barren Glory.

Then, use Timebugs and Clockspinning to remove Time Counters from Apocalypse in your opponent's end of turn step.

When the last time counter leaves Apocalypse, it resolves, exiling all permanents and returning Barren Glory to play.

Unless your opponent can somehow get rid of Barren Glory before your turn, you win at the beginning of your next upkeep!

(Alternately you can skip the Suspend stuff and use acceleration to cast Apocalypse in your own turn, but this gives your opponent a turn to recover)
Date Posted: Fri Mar/05/10 at 6:03pm

Burning_Shadows
Posts: 141
Joined: 28-Feb-10

well actually if your getting rid of the time counters to play apocalypse on your opponents turn youd win while its still his/her turn but pretty sick combo nonetheless