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Ruler of All the Lands

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FastbondEnlarge

Fastbond

{G}

Enchantment

Revised Edition

Read rules for Fastbond
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.

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Date Posted: Sun Oct/30/11 at 2:36 am

Gregorius
Posts: 412
Joined: 01-Aug-10

Have all your lands out on the battlefield (yes, all of them) within four turns minimum.

[Edited by Gregorius on 30/Oct/11 at 7:53AM]
Date Posted: Sun Oct/30/11 at 8:50am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

1. I would use Grazing Gladehart instead of Lifegift so you gain life instead of losing it :)

2. This combo only gets all your Basic Lands out, not any other Evolving Wilds, dual lands, etc.
Date Posted: Sun Oct/30/11 at 7:27pm

Gregorius
Posts: 412
Joined: 01-Aug-10

Yes, the Gladehart would be better, but with Lifegift, you still break even as far as life is concerned; lose one, gain one... and I suppose I could have specified basic lands only; I just didn't feel the need to.




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