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Combo Name: remove ALL of the cards you have from the game Submitted By: xvmileycyrus
Card Name
Type
Cost
P/T
Editions (ordered by release)

Karn's Touch
Instant UU Mercadian Masques, Rare

Liberate
Instant 1W Invasion, Uncommon

Vedalken Orrery
Artifact 4 Fifth Dawn, Rare

Feldon's Cane
Mono Artifact 1 Antiquities, Common

Leveler
Artifact Creature 5 10/10 Mirrodin, Rare

Lion's Eye Diamond
Artifact 0 Mirage, Rare

Apocalypse
Sorcery 2RRR Tempest, Rare

Nihil Spellbomb
Artifact 1 Scars of Mirrodin, Common
Estimated Combo Cost: $74.80
Date Posted: Sat Oct/22/11 at 3:09 am

xvmileycyrus
Posts: 108
Joined: 29-Sep-11

have lions eye out, feldons cane and orrery, play apocalypse then in response tap all lands for mana and play leveler and in response to that sac lions eye and use feldons cane then your whole library is removed along with all your permanents, But you are still left with apocalypse, and trust me any way you put it, it is still there, However, if you play nihil spell bomb earlier before you discarded your hand and played karns touch to make it a creature and liberate it it will come back at end of turn which then you can sac it and remove it and apocalypse from the game. I looked and no there is no creatures that have spell bomb ability, and there is nothing that will flicker something out unless its a creature, FLICKER the card will do it but it instantly brings the card back which if you did that it would get removed so you need to do everything in this specific order.... In play: diamond, cane, orrery, spell bomb. Cast: apocaylpse, leveler, karns touch and liberate on spell bomb, lions eye diamond, feldons cane ability. you now have all cards but apocalypse removed. Nihil comes back, sac remove it and apocalypse. There you go, not a single card on your side of the field.


Your probably wondering why lions eye when apocalypse discards your hand anyway. This is because you need to discard your hand before apocalypse resolves.



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