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Didn\'t see that one coming....

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Jolrael's CentaurEnlarge

Jolrael's Centaur

{1}{G}{G}

Creature — Centaur Archer

Mirage

Read rules for Jolrael's Centaur
Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

2/2

Full card details & printings ›

Date Posted: Sat Oct/22/11 at 2:00 am

Dagor_Lotalon
Posts: 107
Joined: 29-Mar-11

Maybe a regeneration for Jorael, but the important bit is that all opponents lands are GONE.
Date Posted: Sat Oct/22/11 at 2:27am

xvmileycyrus
Posts: 108
Joined: 29-Sep-11

nice
Date Posted: Sat Oct/22/11 at 2:28am

Gregorius
Posts: 412
Joined: 01-Aug-10

Uh, explain to me how you're supposed to put an Aura on a creature with shroud.

I know what you're trying to do here, but you'll need to use a creature of a different color like Outrider en-Kor.
Date Posted: Sat Oct/22/11 at 2:29am

xvmileycyrus
Posts: 108
Joined: 29-Sep-11

is he the only green creature with flanking?

Date Posted: Sat Oct/22/11 at 2:31am

Gregorius
Posts: 412
Joined: 01-Aug-10

Well, the only other green creature with flanking is Old Fogey, but he's from an Un-set and therefore practically unplayable in a real game.
Date Posted: Sat Oct/22/11 at 4:46am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

You could use Simic Guildmage. Put the Aura on the Guildmage, then move it to the Centaur. OK, it requires blue but allows you to put an Aura on the centaur :)
Date Posted: Sat Oct/22/11 at 5:36am

Gregorius
Posts: 412
Joined: 01-Aug-10

Well, I guess that's one solution, yes... the Guildmage's ability does only target the Aura, not the creature it moves it to. But I stand by my prior point: if you're going to spend an extra color of mana to make the combo work, your next best bet is to just use a different creature if possible...

...but that's, like, my opinion, man.




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