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Buffed Dreadnought; and Working Urn Sac Engine

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Arcbound RavagerEnlarge

Arcbound Ravager

{2}

Artifact Creature — Beast

Darksteel

Read rules for Arcbound Ravager
Sacrifice an artifact: Put a +1/+1 counter on this creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

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Panoptic MirrorEnlarge

Panoptic Mirror

{5}

Artifact

Darksteel

Read rules for Panoptic Mirror
Imprint — {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand. At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost.

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Colfenor's UrnEnlarge

Colfenor's Urn

{3}

Artifact

Lorwyn

Read rules for Colfenor's Urn
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.

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Date Posted: Thu Oct/20/11 at 6:57 pm

Gregorius
Posts: 412
Joined: 01-Aug-10

Shield Spheres to buff up Phyrexian Dreadnought, sac the Ravager while it has twelve (or more) +1/+1 counters on it and transfer them to the Dreadnought with its modular ability... as if the Dreadnought wasn't powerful enough.
PART TWO: Working Urn Sac Engine

I'm still working out the kinks in this part of the combo, but this is all I could think of... with the Panoptic Mirror and imprint onto it Shield Sphere in play, you can cast <span style="font-weight: bold;" bold;\"="">Pack Hunt to bring out three more Spheres. Now start sacrificing your Spheres to your desired source (in this combo, the Ravager). At the end of your turn, if you've sac'd three or more Spheres to the Urn, it'll sacrifice itself to bring your Spheres back to play. Then with the card imprinted on your Mirror, at the beginning of your upkeep, the Urn will come back into play, starting the cycle over again.
Date Posted: Thu Oct/20/11 at 10:06pm

Skippylikeno
Posts: 56
Joined: 14-Jun-11

Fun stuff! I mean, it's nothing to build a deck around but a sac artifact deck could easily benefit from these cards even if its mid or late game. Using trinket mages to fetch a sphere and the dreadnought could work wonders, and other artifact fetch cards could easily be woven in to get the rest.
Date Posted: Thu Oct/20/11 at 10:24pm

Gregorius
Posts: 412
Joined: 01-Aug-10

And while we're at it, why don't we throw in a few cheap yet powerful Equipment cards? Let's see; what would compliment a 24/24 (bare minimum) artifact creature with trample? The first two things I would think of are Bladed Pinions and Grafted Exoskeleton... and maybe an Inquisitor's Flail and/or a Mage Slayer (if you have a source of red mana).

(I suggested Vorrac Battlehorns earlier, but that does nothing for the Dreadnought.)

[Edited by Gregorius on 21/Oct/11 at 9:13PM]
Date Posted: Sat Oct/22/11 at 2:24am

xvmileycyrus
Posts: 108
Joined: 29-Sep-11

you could also throw in that karn silver golem, salvaging station, one casting mana artifact combo for some extra artifact sac
Date Posted: Sat Oct/22/11 at 3:26am

Gregorius
Posts: 412
Joined: 01-Aug-10

Oh, miley... miley, miley, miley... I don't think you understand what an alternative is.

I'm trying to show off something different than the typical sacrifice engines. It may not be particularly better than other devices people have concocted, but it's different and maybe the people want to see something different once in a while.