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force tie game

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Worldgorger DragonEnlarge

Worldgorger Dragon

{3}{R}{R}{R}

Creature — Nightmare Dragon

Judgment

Read rules for Worldgorger Dragon
Flying, trample When this creature enters, exile all other permanents you control. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

7/7

Full card details & printings ›

Animate DeadEnlarge

Animate Dead

{1}{B}

Enchantment — Aura

Fifth Edition

Read rules for Animate Dead
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Full card details & printings ›

Date Posted: Thu Oct/20/11 at 4:12 pm

xvmileycyrus
Posts: 108
Joined: 29-Sep-11

have worldgorger in your graveyard (and make sure he is your only creature), then animate dead it. World gorger will come into play with animate dead and remove all other permanents including animate dead. Since animate dead left, the dragon dies and it all comes back. Animate dead re-enters and repeats. These abilities are forced abilities causing it to be indefinite. However, each time you do it your lands come back into play untapped and you can tap them in response to them leaving (infinite mana). Unless you have something to end the cycle, it is a forced tie.


[Edited by xvmileycyrus on 20/Oct/11 at 4:15PM]
Date Posted: Thu Oct/20/11 at 4:23pm

PinkiePie
Posts: 157
Joined: 10-Sep-11

If there are any creatures in any graveyards actually!
Date Posted: Thu Oct/20/11 at 4:38pm

rav514
Posts: 329
Joined: 02-Dec-10

FTW; Though you may be on the wrong side of pandemonium so i'd go with the burn.


Ps. Very clever, i like it!!!!!!!!!!!!!!!
Date Posted: Thu Oct/20/11 at 8:07pm

Pal-of-Lim-Dul
Posts: 1148
Joined: 24-May-10

This bad boy combo is in my Allies EDH deck (with Allies ETB abilities in mind for the Worldgorger recursion)
Date Posted: Thu Oct/20/11 at 8:21pm

PinkiePie
Posts: 157
Joined: 10-Sep-11

PFFFFFFFFFF My allies edh deck is just 46 lands, every ally, every shapeshifter, adaptive automaton, and brass herald!
Date Posted: Thu Oct/20/11 at 9:49pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

My ally deck has warp world, it's tons of fun when it works out. I had a friend who had an ob nixilis deck that uses warp world as a win con.
Date Posted: Thu Oct/20/11 at 10:26pm

PinkiePie
Posts: 157
Joined: 10-Sep-11

LAND/CREATURE DECK FTW!!!11!one!!11! Who needs instants and sorceries?! Who needs enchantments?! Not me!
Date Posted: Thu Oct/20/11 at 11:15pm

ghostfire86
Posts: 496
Joined: 04-Nov-09

WELL MY ALLY DECK PLAYS PONIES IN IT!!!!!!!!!!!!

(Shapeshifters, got to love them)
Date Posted: Thu Oct/20/11 at 11:30pm

Pal-of-Lim-Dul
Posts: 1148
Joined: 24-May-10

@Ghost... LOL
Date Posted: Fri Oct/21/11 at 4:35pm

Akinas86
Posts: 327
Joined: 16-Jun-10

@ rav514:

the dragon only exiles permanents YOU control so the pandemonium would work just fine

wub wub wub Steve Jablonsky
Date Posted: Fri Oct/21/11 at 5:08pm

Twogunkid
Posts: 2610
Joined: 22-Jan-10

I thought about building allies like slivers All lands and creatures, but the artificial evolution combos are too much fun
Date Posted: Fri Oct/21/11 at 6:18pm

rav514
Posts: 329
Joined: 02-Dec-10

@ akinas, I know,
i was thinking if some one destroyed the animated dead with an instant, ie disenchant, or one of the other ones; Pandemonium would now me in play for you opponent to take advantage of. If you used burn you only really have to worry about counterspells and it not like red has a plethora of anti blue laying around anywhere. Much safer option.




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