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attack of the 1/1 scarecrows

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Rith, the AwakenerEnlarge

Rith, the Awakener

{3}{R}{G}{W}

Legendary Creature — Dragon

Invasion

Read rules for Rith, the Awakener
Flying Whenever Rith deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

6/6

Full card details & printings ›

ConspiracyEnlarge

Conspiracy

{3}{B}{B}

Enchantment

Time Spiral Timeshifted

Read rules for Conspiracy
As this enchantment enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Full card details & printings ›

Reaper KingEnlarge

Reaper King

{2/W}{2/U}{2/B}{2/R}{2/G}

Legendary Artifact Creature — Scarecrow

Shadowmoor

Read rules for Reaper King
({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow you control enters, destroy target permanent.

6/6

Full card details & printings ›

Date Posted: Wed Oct/19/11 at 2:45 pm

MercifulDeath72
Posts: 0
Joined: 19-Oct-11

Well you have Conspiracy out and you choose Scarecrows and you play Reaper King then Rith after that you atttack with Rith if it hits the player you pay the 2 colorless and one green and choose the colors being used the most on the battlefield and voila you have "scarecrows" to activate Reaper King's ability with 
Date Posted: Wed Oct/19/11 at 2:50pm

Twogunkid
Posts: 2610
Joined: 22-Jan-10

not bad synergy
Date Posted: Wed Oct/19/11 at 4:26pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Pretty good.

This gives me an idea for Reaper King.
Date Posted: Wed Oct/19/11 at 4:26pm

Pal-of-Lim-Dul
Posts: 1148
Joined: 24-May-10

Them's 2/2 scarecrows...
Date Posted: Wed Oct/19/11 at 4:35pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Add Awakening Zone for lockdown. (Not that you need it)




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