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Combo Name: Devoted Quillspike Submitted By: BlingMasterFunk
Card Name
Type
Cost
P/T
Editions (ordered by release)

Devoted Druid
Creature - Elf Druid 1G 0/2 Shadowmoor, Common

Rite of Consumption
Sorcery 1B Shadowmoor, Common

Quillspike
Creature - Beast 2(B/G) 1/1 Eventide, Uncommon
Estimated Combo Cost: $1.19
Date Posted: Sat Dec/13/08 at 1:02 pm

The following users like this post:
Dusk

BlingMasterFunk
Posts: 0
Joined: 13-Dec-08

3 TURN KILL:

1 - Drop a Forest.
- Llanowar Elf.

2 - Drop a Forest.
- Heritage Druid.
- Devoted Druid.
- Activate Heritage Druid/Play Quillspike

3 - Tap Devoted Druid, add G man to you pool.
- Untap Devoted Druid, put a -1/-1 counter on Devoted Druid.
- Use the mana in your pool to activate Quillspike and remove the -1/-1 counter from your Devoted Druid, which buffs your Quillspike +3/+3 for everytime you remove one.
- Repeat this process any number of times you desire.
- Cast Rite Of Consumption... Win!
Date Posted: Dec/15/08 at 10:14am

shortest_breath
Posts: 1
Joined: 15-Dec-08

my friend did this to me but he had primal rage instead of rite of consumption
Date Posted: Dec/18/08 at 10:03am

Squillis
Posts: 424
Joined: 20-Nov-08

Or in extended...

1 - Drop a Forest.
- Discard Simian Spirit Guide.
- Devoted Druid.

2 - Drop a Swamp.
- Giant Growth on Devoted Druid
- Tap, Untap, Tap, Untap, Tap Devoted Druid/Play Quillspike
- Untap/Tap Devoted Druid using Quillspike to make Quillspike 1,000,000/1,000,000
- Untap, Tap Devoted Druid/Rite of Consumption

Yay! Turn 2 win!
Date Posted: Dec/13/08 at 1:04pm

BlingMasterFunk
Posts: 0
Joined: 13-Dec-08

Sorry... I forgot that on turn 3 you need to drop a Swamp. Which means that you will have to go second in turn to draw Eight.
Date Posted: Dec/15/08 at 9:16am

Squillis
Posts: 424
Joined: 20-Nov-08

Or you could just drop a Birds of Paradise on turn 1. My deck uses Soul's Fire instead of Rites of Consumption, with Tower Above as a backup. If playing against a deck with instant speed removal with untapped mana, let Quillspike sit there for a turn. Cast Tower Above when he can attack, if they try to respond by removing/destroying him, then drop Soul's fire when their mana's tapped out. Always try to use the instant speed ability of a spell to your advantage.



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