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RG Skullmulch Combo

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MycolothEnlarge

Mycoloth

{3}{G}{G}

Creature — Fungus

Shards of Alara

Read rules for Mycoloth
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.

4/4

Full card details & printings ›

SkullmulcherEnlarge

Skullmulcher

{4}{G}

Creature — Elemental

Shards of Alara

Read rules for Skullmulcher
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, draw a card for each creature it devoured.

3/3

Full card details & printings ›

Date Posted: Tue Mar/02/10 at 10:22 pm

Icuonuez
Posts: 241
Joined: 02-Mar-10

The most important cards in this combo are Mana Reflection, Skullmulcher, and Paleoloth. Use mana reflection to build up some mana (Upwelling is useful here.) Then play Paleoloth and Penumbra Wurm. Next turn, build up all of your mana, then smack down Skullmulcher. Then devour Penumbra Wurm, and if you must, the 6/6 black wurm too. Paleoloth returns Penumbra to your hand, since Skullmulcher is a 5/5 when it comes into play. the next part of the combo after playing Penumbra again, is another Skullmulcher. Play Skullmulcher 2 and devour Skullmulcher 1 and Penumbra. Then you get a 6/6 and can return both skullmulcher 1 and Penumbra to your hand. Since Skullmulcher draws 2 cards every time you do this combo, you can mill most of your deck fast to get the cards you need. Where Ancients Tread racks up fast damage, doing about 15 damage every time you do the combo for each W-A-T in play. Hissing Iguanar also does 2 damage, giving that extra bump. Mycoloth is an alternate to Penumbra, popping creatures down every turn.
Date Posted: Wed Mar/03/10 at 7:03am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Unless I'm mistaken, then you can only devoure the moment a creature comes into play. So when you play a creature with devoure and sac. the Wurm spell stack takes effect
  1. play creature
  2. assign targets for devoure
  3. "devoure creatures"
  4. reaction to creature going to graveyard put a 6/6 wurm into play

Date Posted: Wed Mar/03/10 at 2:13pm

Icuonuez
Posts: 241
Joined: 02-Mar-10

That's right. So instead of devouring Penumbra, just wait until you get both skullmulcher's in your hand, and then play both and devour one and the Penumbra Wurm. Thanks for clearing that up.
Date Posted: Wed Mar/03/10 at 3:59pm

gericault5
Posts: 2788
Joined: 13-Oct-09

The only change to what you wrote is that you can not devour the wurm token, your 1st wurm will still return to your hand when the 6/6 token comes into play
Date Posted: Thu Mar/04/10 at 12:27am

Icuonuez
Posts: 241
Joined: 02-Mar-10

Exactly, and that's part of the combo. You get a black 6/6 Wurm with trample, and you return the first skullmulcher and the Penumbra back to your hand to plant the combo again. You keep the black wurm.




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