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Another Hermit druid combo!

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

Hermit DruidEnlarge

Hermit Druid

{1}{G}

Creature — Human Druid

Stronghold

Read rules for Hermit Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

1/1

Full card details & printings ›

Crypt ChampionEnlarge

Crypt Champion

{3}{B}

Creature — Zombie

Dissension

Read rules for Crypt Champion
Double strike When this creature enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When this creature enters, sacrifice it unless {R} was spent to cast it.

2/2

Full card details & printings ›

Dread ReturnEnlarge

Dread Return

{2}{B}{B}

Sorcery

Time Spiral

Read rules for Dread Return
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Full card details & printings ›

FatestitcherEnlarge

Fatestitcher

{3}{U}

Creature — Zombie Wizard

Shards of Alara

Read rules for Fatestitcher
{T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

1/2

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Date Posted: Tue Oct/11/11 at 3:49 pm

PinkiePie
Posts: 157
Joined: 10-Sep-11

Use hermit druid to mill your entire deck, including anger fatestitcher, saffi, crypt champion, and caller! Druid puts narcomoeba into play! Unearth fatestitcher or any other unearth card (fatestitcher is cheap), and sac the druid, the moeba, and the stitcher to dread return the crypt champion, returning saffi, then sac saffi targeting crypt champion so when he dies he comes back and repeat this ver and over again! The, return caller of the claw and make infinite bears which have haste because of anger! 1 card combo! Hermit Druid! So good!
Date Posted: Tue Oct/11/11 at 4:03pm

artificialsquid
Posts: 13
Joined: 11-Oct-11

dang man. thats legit..
Date Posted: Tue Oct/11/11 at 4:15pm

darthmikhail
Posts: 28
Joined: 06-Oct-11

sweet jeebus, ur a mad person!!!!
Date Posted: Tue Oct/11/11 at 4:25pm

PinkiePie
Posts: 157
Joined: 10-Sep-11

PLAY IT TURN 3!!!!!!!!!!
Date Posted: Tue Oct/11/11 at 6:50pm

Akinas86
Posts: 327
Joined: 16-Jun-10

but wait... isnt the dread return removed from the game after the flashback? and also the unearth works as long as you have cards to unearth and mana

[Edited by Akinas86 on 11/Oct/11 at 6:57PM]

@ Pinkie:

so how would you do this combo over and over?

[Edited by Akinas86 on 11/Oct/11 at 7:15PM]
Date Posted: Tue Oct/11/11 at 7:01pm

PinkiePie
Posts: 157
Joined: 10-Sep-11

It is removed after you play it, but you only play it once! And yes of course you need mana to unearth!
Date Posted: Tue Oct/11/11 at 8:05pm

gericault5
Posts: 2788
Joined: 13-Oct-09

unearth is unneeded you can do the same thing with 4 copies of narco, unless this is edh

@akina-the crypt and saffi moving in and out of the grave is what is repeated, not the whole thing.  It works by Crypt comes into play when it does it brings back Saffi, then sac Saffi to bring by crypt, crypt dies since it came into play without playing red, but is brought back by Saffi's ability, which then brings back Saffi, repeating the pattern.  At the end instead of bringing back Saffi use the crypt to bring back the caller, triggering its ability
Date Posted: Tue Oct/11/11 at 8:49pm

PinkiePie
Posts: 157
Joined: 10-Sep-11

@gerry

I was attempting to desigh the combo in such a way that it could be played in singleton! It works either way!
Date Posted: Wed Oct/12/11 at 12:28am

Akinas86
Posts: 327
Joined: 16-Jun-10

thanks once again, gericault5. I feel like a fool with his pants on the ground...kinda
Date Posted: Wed Oct/12/11 at 1:40pm

Torto
Posts: 148
Joined: 25-Jun-11

Well, but for mill your deck with Hermit, you will need mana and a mechanism to untap the druid. But, anyway, a deck can be builded around this mechanism. Very good ;)
Date Posted: Wed Oct/12/11 at 2:22pm

gericault5
Posts: 2788
Joined: 13-Oct-09

you don't need to untap it. you just can't have any basic lands, it'll keep going looking for 1, can't find any so move your entire library to the grave