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One mana 7 damage

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Read rules for Explosive Growth
Kicker {5} (You may pay an additional {5} as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.

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PhthisisEnlarge

Phthisis

{3}{B}{B}{B}{B}

Sorcery

Time Spiral

Read rules for Phthisis
Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Full card details & printings ›

Date Posted: Sat Feb/27/10 at 2:10 am

Ephemerance
Posts: 913
Joined: 18-Jun-09

So I just thought this would be an interesting combination to have in a green-black deck.

If you start out with low mana, you could pay two to suspend phthisis, and wait a few turns in order for it to hit the stack. If you have something like giant growth handy, you can play that on an opponent's creature to increase the amount of life lost (in this case, by 6).

Okay, so I lied, it's not damage and it's probably going to cause them more than 7 life to be lost (depending on the creature size). If you get something like explosive growth, that's 10 loss of life for 6 mana (plus the original power and toughness of the creature).

It's one of those sneaky maneouvers because if nothing else, you have more buffs and destroy spells in your deck.


[Edited by Ephemerance on 27/Feb/10 at 2:16AM]
Date Posted: Sat Feb/27/10 at 2:56pm

CaptinFluffy
Posts: 97
Joined: 22-Feb-10

If you throw Phis. out second turn, most players with common sense don't play creatures.
Date Posted: Sun Feb/28/10 at 7:19pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Why not go black-white and use righteousness...
Date Posted: Sun Feb/28/10 at 9:26pm

gericault5
Posts: 2788
Joined: 13-Oct-09

except rightousness only works on blocking creature which means the boost will not occur when the suspend counter comes off which means you will need to pay the 7 mana, which will be tough with the 4 black, though green makes it alittle easier. 

Also i wouldn't say someone wouldn't play creatures they would just be more careful on what they play, or they might through caution to the wind, they don't need to worry about phthsis if they kill you first
Date Posted: Sun Feb/28/10 at 11:51pm

shakii23
Posts: 5711
Joined: 08-Sep-09

I was thinking about,you attack then force your opponent to block so that righteousness has a legal target then after the combat phase, use the black spell.. it will take a minimum of 15 damage from your opponent...
Date Posted: Mon Mar/01/10 at 12:08pm

Burning_Shadows
Posts: 141
Joined: 28-Feb-10

most players play suspend spells face down with x time countes untill the last one comes off....the handful of people iplay with do that with suspend spells anyway...
Date Posted: Mon Mar/01/10 at 6:23pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Problem is suspend is an alternative cost, and as such it follows the same steps as casting a spell,except it doesn't use the stack until the last counter is removed.  the first step is announcing what your playing.  which means its face up  so your opponents get to see it, that way they can see that you paid the correct cost and have the correct number of counters. as well as being aware of any possibilites of changing the counters, see deep-sea kraken

The only ability that causes cards to be played face down is the "morph" ability,


[Edited by gericault5 on 1/Mar/10 at 6:24PM]
Date Posted: Mon Mar/01/10 at 10:12pm

shakii23
Posts: 5711
Joined: 08-Sep-09

What I'm saying is that you cast the spell paying the casting cost not the suspend cost...




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