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Boardwipe Burn Poison

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Grafted ExoskeletonEnlarge

Grafted Exoskeleton

{4}

Artifact — Equipment

Scars of Mirrodin

Read rules for Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}

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Date Posted: Wed Sep/21/11 at 3:36 pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

This is a more practical and easier to pull of version of a previous combo I posted. Equip both the Giant and Spitemare with Grafted Exoskeleton. Tap the Giant to put four -1/-1 counters on each creature and deal 4 poison to your opponent (and you) Spitemare will survive dealing 4 poison to your opponent then attack with Spitemare for game.
Date Posted: Wed Sep/21/11 at 3:40pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

It wouldn't be game. Hammerfist gives your opponent 4, Spite mare gives your opponent another 4, making your opponent at 8 Poison counters. The spitemare would become a 1/1 because it took 4 damage, which is dealt to it in -1/-1 counters because of the giants poison. I would just wait until the next turn and activate the giant again, or proliferate for the last few pushes. If you are making a RW infect, be sure to add Brion Stoutarm to it for getting damage in.
Date Posted: Thu Sep/22/11 at 9:57am

JMDin83
Posts: 880
Joined: 30-Jul-09

or attack with the spitemare before using the giant....that could work too.




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