Date Posted: Sat Oct/25/08 at 7:37 am |
|

|
|

|
|

|
Enchant Stuffy Doll with Guilty Conscience. Then you tap Stuffy Doll dealing 1 damage to itself and in turn 1 damage to opponent. Due to Guilty Conscience, Stuffy Doll deals 1 damage to itself because it dealt 1 damage to opponent, and so on. In the end, Stuffy Doll deals infinity damage to opponent.
OVERKILL TO THE MAX |
|
|
|
|
Date Posted: Oct/25/08 at 10:17pm |
|

|
|

|
|
George |
Posts: 21
Joined: 25-Sep-07 |
|
|

|
That's just such a simple, yet wicked combo. |
|
|
|
|
Date Posted: Oct/29/08 at 4:32am |
|

|
|

|
|

|
Thanx. Feel free to use it.
I'm working on constructing a deck based around that combo. All I need is another Stuffy Doll. I'm going to make it a white green deck with weak but cheap creatures, and a few Rampant Growth's. |
|
|
|
|
Date Posted: Nov/13/08 at 8:10pm |
|

|
|

|
|

|
Just put in a bunch of creature boosters like Giant Growth and maybe a Spirit Loop for some life gain |
|
|
|
|
Date Posted: Tue Nov/08/11 at 11:57pm |
|

|
|

|
|

|
Ok you judges and wanna be judges out there... One of the guys at our group had a deck based on this combo. The next day, another guy in our group asked the Oracle if this works.
The Oracle said it does not because there's an infinite unbreakable loop. The first guy claims he's done it on MTGOnline.
So which is it? does it work or doesn't it? Zark? Geri? any thoughts? |
|
|
|
|
Date Posted: Wed Nov/09/11 at 12:08am |
|

|
|

|
|

|
It works. Its an unending set of triggers sure, but each one triggers after another resolves, so theres time for State-Based Effects to check that a player has no life. It would result in a draw if a player has out Worship and a creature, since it certainly is an unending combo. But yeah, it works as intended. It even works in a multiplayer game.
Think about it. Stuffy Doll's "deal one damage" goes on the stack, its resolution triggering Guilty Conscience's ability. Once that resolves, Stuffy Doll's "deal one damage" goes on the stack again. State Based Effects (I believe) are checked before abilities are put on the stack (that's why the Sharuum and Metamorph combo works). If a player dies, then the deal one damage to chosen player ability has no legal target, doesn't resolve, and breaks the loop. |
|
|
|
|
Date Posted: Wed Nov/09/11 at 11:31am |
|

|
|

|
|

|
Yup it works, TheCaptain has it right.
Each iteration of the triggers results in 1 damage to the player that Stuffy Doll 'hates'.
When that player hits 0 life, they lose. Assuming there is only one player left, that player wins. Otherwise, next time Stuffy Doll would try to deal damage to them, it cannot, the ability does nothing when it resolves. Because it didn't deal damage, Guilty Conscience does not trigger, breaking the loop.
HOWEVER, if the player that Stuffy Doll is dealing damage to has Platinum Angel out (or similar) and no-one is deals with it, this WILL cause the game to end in a draw due to an unending loop. Because they cannot lose the game for having 0 or less life, the damage triggers will get continuously stacked as they are mandatory. |
|
|
|
|
Date Posted: Wed Nov/09/11 at 12:05pm |
|

|
|

|
|

|
Just to put it out there, this combo has been posted before.
Also, this combo creates an infinite loop, which if memory serves correctly would make the match into a Draw.
in order to prevent this from happening you would need to also add in something like Swords to Plowshare, Path to Exile, or Flickerform. |
|
|
|
|
Date Posted: Wed Nov/09/11 at 12:16pm |
|

|
|

|
|

|
@Ghostfire, I believe this is the original combo, someone just dragged it up to ask if it worked. And NO, it does not end in a draw. Yes, it's infinite, but since each trigger occurs after the resolution of the previous one, then after your opponent reaches 0 life, the game ends.
Just like Zark and I said, if there was a scenario where your opponent couldn't lose that turn (platinum angel, worship+a creature, angel's grace), then it would end in a draw unless you could stop that loop. But State Based Effects see that your opponent has 0 life and that ends the game. |
|
|
|
|
Date Posted: Wed Nov/09/11 at 1:12pm |
|

|
|

|
|

|
Yes, this was the original post. I researched to make sure I wasn't plagiarizing.
Thanks for the answers... One of the guys in my group will be happy to hear it--and the others won't ;) |
|
|
|
|
Date Posted: Wed Nov/09/11 at 9:11pm |
|

|
|

|
|

|
two things. One: this is a very old and well known combo. Two: it does work because it does the damage separately and not all at once meaning, it deals one to itself and then one to the player. |
|
|
|
|
Date Posted: Wed Nov/09/11 at 9:12pm |
|

|
|

|
|

|
Plus I've noticed on here that people, when they have an infinite combo, the use the word infinity. INFINITE is a better word in your sentence there. " he will do infinite damage" your version: "he will do infinity damage". Sounds better the first way. |
|
|
|
|
Date Posted: Wed Nov/09/11 at 9:13pm |
|

|
|

|
|

|
i made a legacy deck based of this, using white and blue and i one on turn two.... Plus that rhymed. |
|
|
|
|
Date Posted: Wed Nov/09/11 at 10:56pm |
|

|
|

|
|

|
By classic rules this would trigger the infinite tie rule |
|
|
|
|
Date Posted: Thu Nov/10/11 at 3:29am |
|

|
|

|
|

|
Fortunately most people don't play pre-6th ed rules any more :)
(for those too young to remember, you only lost the game for having 0 life at the end of the current turn, not immediately) |
|
|
|
|
Date Posted: Thu Nov/10/11 at 7:23am |
|

|
|

|
|

|
However, poison counters would kill immediately even by these rules. |
|
|
|
|
Date Posted: Thu Nov/10/11 at 5:05pm |
|

|
|

|
|

|
The old poison creatures were so cool! |
|
|
|
|