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Turn one setbacks

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Date Posted: Tue Sep/20/11 at 1:23 am

DyingJester
Posts: 1771
Joined: 16-Dec-08

Turn one exile the spirit guide for (R)  followed by a crack the earth to set them back, then play your land...not great, but is seriously fun in casual...pisses folks off though...it's the main reason I choose to play last in multiplayer....muhahahahaha!
Date Posted: Tue Sep/20/11 at 6:31pm

snowdog7
Posts: 38
Joined: 29-May-11

that is awesome. lol

 
Date Posted: Tue Sep/20/11 at 7:20pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Too bad you can't put it on a stick. That would make a great lockdown. . .

Nice setback though!
Date Posted: Wed Sep/21/11 at 1:20am

Draco_lich
Posts: 1073
Joined: 07-May-10

add panoptic mirror with any creature generator and voila, you have very pissed off opponents
Date Posted: Wed Sep/21/11 at 1:35am

Draco_lich
Posts: 1073
Joined: 07-May-10

while on the subject of pissing a opponent off...

something i did to an opponent...
turn 1, Dark Ritual and Choking Sands
turn 2, Sinkhole
turn 3, Rain of Tears
turn 4, Rancid Earth, Dark Ritual and Royal Assassin
turn 5, Icy Manipulator
turn 5, Urborg, Tomb of Yawgmoth and Kormus Bell
talk about a mad opponent, they only needed 2-3 lands on the board to do anything... i wouldn't let them get more than 1


the funny thing is, they didn't know about the rule for conceding

they kept going for 30 turns... till i decided to kill them (slowly) with royal assassin, the full amount of turns for royal assassin to do enough damage to kill with no enhancements




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