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And they say these are useless...

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Date Posted: Mon Sep/19/11 at 2:30 pm

yawgmothascended
Posts: 10
Joined: 18-Sep-11

two mana for a flying kite that just gets bigger and bigger,add extra chambers for more +1/+1s.or a magistrates scepter for double the counters....tip.....use glass marbles for counters to be extra annoying!...
Date Posted: Mon Sep/19/11 at 2:39pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I've never met anyone who said Ornithopter was useless. . .

I'm not sure whether this is supposed to be serious or not, because an artifact creature with Energy Chamber really doesn't seem good. . .
Date Posted: Mon Sep/19/11 at 2:42pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

This doesn't seem to be doing anything that the cards weren't intended to do. Theres not much of an unique interaction here. The chamber puts counters on cards, you supplied a card on which to put counters, but other than flying and being cheap, ornithopter doesn't bring much to the table. It'd be far more useful with a creature that had sunburst and then removed those counters for an effect, like etched oracle or suncrusher. But again, that would really just be doing what the cards were intended to do.
Date Posted: Mon Sep/19/11 at 2:53pm

yawgmothascended
Posts: 10
Joined: 18-Sep-11

All the cards are intended to do what you do with them be it crush your opponent the legal and right way by using them to your advantage,or taking the wrong path like puting black lotuses in your bicycle spokes in front of the comic book store and riding up and down the sidewalk again and again....tick tick tick tick trick....tick tick tick tick....tormenting,especailly when they are only printed up, glue stick made from common cards...which i get free every friday! so if you forget the golden rule of magic remember....its all for fun folks...

they made the rules....the cards individually break them all.....this was intensional....it creates strategy....and the more cards you add to your combo the harder it is to pull off...this is a very good combo and if its too easy then try more first turn kills or you could just concede at the begining of every duel!
Date Posted: Mon Sep/19/11 at 3:47pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I just hope that you realize that this isn't a combo. It might be doing something that you find "cool", but I much prefer this:

http://www.mtgcombos.com/view.php?fid=2&tid=3236

Which, by the way, was posted MUCH before the Enduring Renewal and sacrifice engine crisis.




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