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Clever Fortune-Teller

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

ForeshadowEnlarge

Foreshadow

{1}{U}

Instant

Visions

Read rules for Foreshadow
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep.

Full card details & printings ›

PredictEnlarge

Predict

{1}{U}

Instant

Odyssey

Read rules for Predict
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.

Full card details & printings ›

Date Posted: Mon Sep/19/11 at 1:30 pm

yawgmothascended
Posts: 10
Joined: 18-Sep-11

use the lapse to counter any spell an opponent casts.you know what it is so either foreshadow it or pedict it.even steven.
Date Posted: Mon Sep/19/11 at 2:13pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

So you pay 2UU to counter a spell and draw two cards. That's certianly not a bad cost considering what you're getting, the only issue is it take two cards. In many scenarios you might be better off using a cryptic command. You'll only draw one card, but since it takes one less card to pull off the effect is essentially the same.
Date Posted: Mon Sep/19/11 at 2:19pm

yawgmothascended
Posts: 10
Joined: 18-Sep-11

except I try to make mono decks and use only what a specific color has to offer on most occasions.not always a good choice but ts still 2 for 2 and the only way they can do anything about this is to: one ,counter or two, draw instantly.