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LIfe FTW Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.
Read rules for Test of Endurance At the beginning of your upkeep, if you have 50 or more life, you win the game.
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Instant
Classic Sixth Edition
Read rules for Mystical Tutor Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
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Read rules for Invincible Hymn Count the number of cards in your library. Your life total becomes that number.
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Read rules for Djinn of Wishes Flying
This creature enters with three wish counters on it.
, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4/4
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Read rules for Elixir of Immortality ,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
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