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Free Infect each turn

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Diseased VerminEnlarge

Diseased Vermin

{2}{B}

Creature — Rat

Alliances

Read rules for Diseased Vermin
Whenever this creature deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, this creature deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.

1/1

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Contagion EngineEnlarge

Contagion Engine

{6}

Artifact

Scars of Mirrodin

Read rules for Contagion Engine
When this artifact enters, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

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Grafted ExoskeletonEnlarge

Grafted Exoskeleton

{4}

Artifact — Equipment

Scars of Mirrodin

Read rules for Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}

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Date Posted: Thu Sep/08/11 at 11:09 am

Darth_Mahruk
Posts: 109
Joined: 07-Sep-11

Okay, this combo is fairly simple. Cast the Diseased Vermin and the Grafted Exoskeleton. Try and get the Diseased Vermin to do combat damage to at least one player, especially if it has been equipped with Grafted Exoskeleton. That puts a Disease counter on the Vermin. With the Vermin equipped with the Exoskeleton and the Viridian Longbow, each turn it will do 1 damage of infect to each player it has damaged (not combat damage) for each disease counter on the Vermin. You only need 1 initial disease counter, as the Viridian Longbow allows it to do damage by tapping to a player, giving the player an infect counter. The Contagion Engine is there merely to speed up the process, increasing the infect counters and the disease counters.




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