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counter counter counter counter reactor reactor WIN! YEAH! WIN!

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Darksteel ReactorEnlarge

Darksteel Reactor

{4}

Artifact

Darksteel

Read rules for Darksteel Reactor
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.

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ClockspinningEnlarge

Clockspinning

{U}

Instant

Time Spiral

Read rules for Clockspinning
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

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Date Posted: Tue Sep/06/11 at 8:59 pm

Legend_Mageta
Posts: 76
Joined: 26-Feb-11

this is one of the win conditions in my mono blue fun modern deck...