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Never-Ending Spellweaver

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Rude AwakeningEnlarge

Rude Awakening

{4}{G}

Sorcery

Fifth Dawn

Read rules for Rude Awakening
Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)

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Mystic SpeculationEnlarge

Mystic Speculation

{U}

Sorcery

Future Sight

Read rules for Mystic Speculation
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

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Spellweaver HelixEnlarge

Spellweaver Helix

{3}

Artifact

Mirrodin

Read rules for Spellweaver Helix
Imprint — When this artifact enters, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with this artifact, you may copy the other. If you do, you may cast the copy without paying its mana cost.

Full card details & printings ›

Date Posted: Wed Feb/24/10 at 7:00 am

Skybreak22
Posts: 327
Joined: 01-Feb-10

1.  Have your Memory Crystal in play.

2.  Using cards like Ideas Unbound, Careful Study, etc. selectively mill your Mystic Speculation and Rude Awakening into your graveyard. As you filter, try to make sure you get a 2nd Mystic Speculation in your hand and a \"card draw\"of some sort,.... preferably a Mind Spring.

3.  You should have at least 4 lands available.  Play your Spellweaver Helix, targeting those 2 cards.  The 4 lands insure you have 3 to pay for your Helix, and 1 blue for your 2nd Mystic Speculation.

4.  Now your Helix reads:  Pay U : Scry 3, Untap all lands you control.

5.  Tap-out your mana, put it in your pocket, use 1 blue to Scry 3, and untap your lands. Keep repeating until you have mega mana, you have scryed the exact 2 or 3 cards you want on top of your library, then use that \"card draw\" you\'ve been holding.

6.  Hey look.......it\'s that Demonfire i drew......how fortunate.

Also, I play this as U/G.  I recommend playing this with Xantid Swarm or Dosan, the Falling Leaf to insure there are no surprises during your most excellent turn.  Cheers.
Date Posted: Wed Feb/24/10 at 11:02am

flagshippredator
Posts: 101
Joined: 22-Dec-09

I would suggest Time Stretch instead of the green spell. It'd be mono colored and it's an extra 2 turns!
Date Posted: Thu Feb/25/10 at 7:07am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

I like this combo. You can even get away without the memory crystal so long as you have 4 or more lands in play.
Date Posted: Thu Feb/25/10 at 7:24am

Skybreak22
Posts: 327
Joined: 01-Feb-10

Sure, there are many things you could use instead of Rude Awakening, Time Stretch being one of them......however, I've played this game for a long time and the infinite turns thing gets boring to me. I like to actually "play" the game of magic sometimes. I also have another version of this deck using Curse of the Cabal.....pretty sick.
Date Posted: Thu Feb/25/10 at 8:49am

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

You say you still like to 'play the game' but you're using an infinite draw/mana/damage combo... how is that any different from an infinite turn combo? Be a man and use this with something like Twiddle. Now that's Magic!




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