Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





dismantling the vessel

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

Darksteel ReactorEnlarge

Darksteel Reactor

{4}

Artifact

Darksteel

Read rules for Darksteel Reactor
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.

Full card details & printings ›

Clockwork VorracEnlarge

Clockwork Vorrac

{5}

Artifact Creature — Boar Beast

Mirrodin

Read rules for Clockwork Vorrac
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on this creature.

0/0

Full card details & printings ›

Eternity VesselEnlarge

Eternity Vessel

{6}

Artifact

Zendikar

Read rules for Eternity Vessel
This artifact enters with X charge counters on it, where X is your life total. Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.

Full card details & printings ›

Date Posted: Wed Aug/31/11 at 7:55 pm

Dakkon Thued
Posts: 312
Joined: 15-Mar-10

NOTE: CLOCKWORK VORRAC IS REALLY CRUMBLING COLOSSUS!! (not in database)

Turn X : play darksteel reactor or crumbling colossus (both are not needed)

Turn X+1 : then play eternity vessel

Turn X+2 : dismantle your vessel for as close to 20 counters as u can manage and put them on the Reactor or colossus FTW!

I only chose the colossus as a different option to DR in case you have like 13 charge counters on it or something.  the colossus was specifically chosen because it has high power, and most importantly, trample.
Date Posted: Wed Aug/31/11 at 8:30pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

I'm surprised this hasn't been posted. Good job! I've seen it done too where you dismantle your darksteel reactor to double the amount of counters on it. The reactor's indescturible so its not destroyed, but you still get to put the counters on it anyways.
Date Posted: Wed Aug/31/11 at 9:06pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Just pointing this out:

Instead of putting in a random card, then saying what it is, just say what card you want added in the description.

Nice combo though!
Date Posted: Thu Sep/01/11 at 12:34am

Dakkon Thued
Posts: 312
Joined: 15-Mar-10

well, i just used that because it's another artifact creature with trample, so that could have been used in it's place.  but i see what you are saying because someone could search for combos with that card.  that's why i used a card that would essentially do the same thing tho. 
Date Posted: Thu Sep/01/11 at 7:07am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

throw this in deck with quite a bit of lifegain and defenses.
Date Posted: Thu Sep/01/11 at 11:32am

darthnefas
Posts: 1081
Joined: 04-Apr-11

Yea, I like that. 

Create a lock deck that just gums up everyone's work and then wait to give yourself the win through this combo and being indestructable.  Egad.




©2006-2026 MTGCombos.com

As an Amazon Associate I earn from qualifying purchases.