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Combo Name: How to make a 1/2 take 11 life from your opponent Submitted By: ghostfire86
Card Name
Type
Cost
P/T
Editions (ordered by release)

Mother of Runes
Summon Cleric W 1 / 1 Urza's Legacy, Uncommon

Quietus Spike
Artifact - Equipment 3 Shards of Alara, Rare
Estimated Combo Cost: $8.70
Date Posted: Tue Feb/23/10 at 9:48 pm

ghostfire86
Posts: 496
Joined: 04-Nov-09

I am currently running a red/white control with this combination in it. Love this deck honestly due to the fact i have a 1/10 chance to have the spike in my opening hand and 1/5 chance to pull a creature to use with it. As of yet i have pulled out spike almost every game. Goes like this:

turn 1: Mother of runes

turn 2: Stoneforge mystic

turn 3: Use stoneforge mystic\\\'s ability to play quietus spike for 2. Leaves one open land for lightning bolt or path to exile (which ever it may be at the time).

turn 4: Attach quietus spike to stoneforge mystice, tap mother of runes to give your mystic protection of whatever color your opponent has, and attack with the mystic. Deal 1 damage then the spike kicks in and takes 10 more life.

As i said my probability of pulling the spike is very high and i have other ways to play it:

Turn 2: Beloved Chaplain

Turn 3: Spike

Turn 4: Attach and attack for 1 damage and 10 life loss.

Or if need be, a later use of this (works well with the stoneforge mystic as well):

Turn 3: Spike

Turn 4:  Bladetusk Boar

Turn 5: Attach and attack for 3 damage and 9 life loss.
Date Posted: Tue Feb/23/10 at 10:01pm

meisveerysmurt
Posts: 31
Joined: 01-Jan-10

nice combo it must leave your opponents saying "mother f***er"
Date Posted: Tue Feb/23/10 at 10:17pm

ghostfire86
Posts: 496
Joined: 04-Nov-09

that is putting it very politely by far. Things get to heavy for me i just use day of judgement. then they go from pissed off to rage.
Date Posted: Wed Feb/24/10 at 4:01am

Skybreak22
Posts: 327
Joined: 01-Feb-10

Soooooo........what do you do in games 2 and 3 when your opponent sideboards Cranial Extraction, Splinter, Jester's Cap, etc. and removes your spikes ? Hmmm....
Date Posted: Wed Feb/24/10 at 10:22am

GenericNode
Posts: 40
Joined: 24-Dec-09

Or if the opponent plays a null rod? Or even a pithing needle? Or artifact hate such as shattering spree. It's a good combo... but try to get it on a double striker like Kor Duelist... 1 + 10 bring them to 9. Then to 8 and to 4. 16 with a 1/1.
Date Posted: Wed Feb/24/10 at 10:33am

gericault5
Posts: 2788
Joined: 13-Oct-09

Ok I'm going to knitpick alittle cause I'm in that type of mood.  They'll be at 5 life for a lose of 15.  The will be at 10 after the first swing.  Combat damage needs to be dealt before the spike triggers so it will calculate on 19 life after the first swing 9 on the second, rounded up
Date Posted: Wed Feb/24/10 at 10:39am

GenericNode
Posts: 40
Joined: 24-Dec-09

They will be at 9 after first swing.

Damage dealt would be 1 bringing them to 19. Then spike is 1/2 rounded up. 1/2 of 19 is 9.5 rounded up would be 10. That would bring them to 9.
Date Posted: Wed Feb/24/10 at 10:47am

gericault5
Posts: 2788
Joined: 13-Oct-09

wow I so need to go back to school.  I can't do basic math anymore.  sorry

or maybe its reading


[Edited by gericault5 on 24/Feb/10 at 10:48AM]
Date Posted: Wed Feb/24/10 at 5:42pm

ghostfire86
Posts: 496
Joined: 04-Nov-09

I said that this was a control deck for a reason. Do not underestimate the fact that i let you in on one of the kill switches at my dispossal. Also don't forget that in game 2 and 3 I also have a sideboard to go to for help. Remember this the next time that you ask such a question.
Date Posted: Thu Feb/25/10 at 8:30am

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

All cards have counters. I don't know why people bother posting counters to combos on here.



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